godot/drivers
Hugo Locurcio 707ce08cdd
Implement CanvasItem line antialiasing in GLES2
This is a straight copy-paste of the code from
`drivers/gles3/rasterizer_canvas_gles3.cpp`. It is subject to the
same restrictions as the GLES3 implementation: it only works
on desktop platforms as they use OpenGL instead of OpenGL ES.
2019-07-12 16:49:12 +02:00
..
alsa
alsamidi
convex_decomp
coreaudio
coremidi
dummy Unexpose subclasses of ResourceFormatLoader and -Saver 2019-06-18 17:56:23 +02:00
gl_context SCons: Use CPPDEFINES instead of CPPFLAGS for pre-processor defines 2019-07-03 09:59:04 +02:00
gles2 Implement CanvasItem line antialiasing in GLES2 2019-07-12 16:49:12 +02:00
gles3 Fix get_data layer argument when texture is TEXTURE_TYPE_2D_ARRAY 2019-07-10 14:16:28 +02:00
png SCons: Use CPPDEFINES instead of CPPFLAGS for pre-processor defines 2019-07-03 09:59:04 +02:00
pulseaudio Explicitly set a channel map when initialising the Pulseaudio stream. 2019-07-01 22:47:55 +02:00
unix Use reference to constant in functions 2019-07-10 11:54:12 +02:00
wasapi Fix compilation warnings in JS and Windows builds 2019-06-15 14:40:45 +02:00
windows Fix compilation warnings in JS and Windows builds 2019-06-15 14:40:45 +02:00
winmidi
xaudio2 SCons: Use CPPDEFINES instead of CPPFLAGS for pre-processor defines 2019-07-03 09:59:04 +02:00
register_driver_types.cpp
register_driver_types.h
SCsub