godot/servers/rendering
Hugo Locurcio 0225c6d31a
Tweak Light3D property hints for greater flexibility
- Specular can now be set above 1.0.
- Blur can be set to 0 to disable shadow blurring entirely, which is useful
  on lights that have a non-zero size.
  - When shadow blurring is disabled, lights that have a non-zero size will
    not use PCSS-like soft shadows, speeding up shadow rendering
    considerably.
- Some property hints now allow more precise values.
2022-06-13 14:31:46 +02:00
..
dummy Initial TAA implementation 2022-06-07 13:14:44 +02:00
renderer_rd Tweak Light3D property hints for greater flexibility 2022-06-13 14:31:46 +02:00
storage Add clipping, backbuffer, and CanvasGroups to 2D GLES3 renderer 2022-05-24 11:00:34 -07:00
renderer_canvas_cull.cpp Add a new HashSet template 2022-05-20 22:40:38 +02:00
renderer_canvas_cull.h Add a new HashSet template 2022-05-20 22:40:38 +02:00
renderer_canvas_render.cpp Remove mesh and particles RD dependencies from canvas rendering server 2022-05-26 10:43:37 -07:00
renderer_canvas_render.h Remove mesh and particles RD dependencies from canvas rendering server 2022-05-26 10:43:37 -07:00
renderer_compositor.cpp SkyShaders working 2022-05-11 21:00:21 -07:00
renderer_compositor.h SkyShaders working 2022-05-11 21:00:21 -07:00
renderer_scene_cull.cpp Initial TAA implementation 2022-06-07 13:14:44 +02:00
renderer_scene_cull.h Initial TAA implementation 2022-06-07 13:14:44 +02:00
renderer_scene_occlusion_cull.cpp
renderer_scene_occlusion_cull.h Fix typo in occlusion culling warning method name 2022-05-23 09:34:28 +02:00
renderer_scene_render.cpp Initial TAA implementation 2022-06-07 13:14:44 +02:00
renderer_scene_render.h Initial TAA implementation 2022-06-07 13:14:44 +02:00
renderer_scene.cpp
renderer_scene.h Initial TAA implementation 2022-06-07 13:14:44 +02:00
renderer_storage.cpp
renderer_storage.h Add a new HashSet template 2022-05-20 22:40:38 +02:00
renderer_thread_pool.cpp
renderer_thread_pool.h
renderer_viewport.cpp Initial TAA implementation 2022-06-07 13:14:44 +02:00
renderer_viewport.h Initial TAA implementation 2022-06-07 13:14:44 +02:00
rendering_device_binds.cpp Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
rendering_device_binds.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
rendering_device.cpp
rendering_device.h Add get_video_adapter_api_version() to RenderingServer 2022-05-03 01:18:35 +02:00
rendering_server_default.cpp Ensure has_os_features is safely called as it can't be called from within the construct of RenderingServerDefault on which it relies 2022-06-01 20:47:32 +10:00
rendering_server_default.h Initial TAA implementation 2022-06-07 13:14:44 +02:00
rendering_server_globals.cpp Moved particles into ParticlesStorage 2022-04-17 13:13:22 +10:00
rendering_server_globals.h Moved particles into ParticlesStorage 2022-04-17 13:13:22 +10:00
SCsub
shader_compiler.cpp Refactor shader hints 2022-05-31 11:51:47 +03:00
shader_compiler.h Refactor shader hints 2022-05-31 11:51:47 +03:00
shader_language.cpp Prevent defining float constant without number after exponent in shaders 2022-06-10 11:35:56 +03:00
shader_language.h Refactor shader hints 2022-05-31 11:51:47 +03:00
shader_types.cpp Use IGN instead of white noise for sky dithering 2022-05-24 10:57:07 -07:00
shader_types.h Add a new HashSet template 2022-05-20 22:40:38 +02:00
shader_warnings.cpp Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
shader_warnings.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00