..
dummy
Initial TAA implementation
2022-06-07 13:14:44 +02:00
renderer_rd
Tweak Light3D property hints for greater flexibility
2022-06-13 14:31:46 +02:00
storage
Add clipping, backbuffer, and CanvasGroups to 2D GLES3 renderer
2022-05-24 11:00:34 -07:00
renderer_canvas_cull.cpp
Add a new HashSet template
2022-05-20 22:40:38 +02:00
renderer_canvas_cull.h
Add a new HashSet template
2022-05-20 22:40:38 +02:00
renderer_canvas_render.cpp
Remove mesh and particles RD dependencies from canvas rendering server
2022-05-26 10:43:37 -07:00
renderer_canvas_render.h
Remove mesh and particles RD dependencies from canvas rendering server
2022-05-26 10:43:37 -07:00
renderer_compositor.cpp
SkyShaders working
2022-05-11 21:00:21 -07:00
renderer_compositor.h
SkyShaders working
2022-05-11 21:00:21 -07:00
renderer_scene_cull.cpp
Initial TAA implementation
2022-06-07 13:14:44 +02:00
renderer_scene_cull.h
Initial TAA implementation
2022-06-07 13:14:44 +02:00
renderer_scene_occlusion_cull.cpp
renderer_scene_occlusion_cull.h
Fix typo in occlusion culling warning method name
2022-05-23 09:34:28 +02:00
renderer_scene_render.cpp
Initial TAA implementation
2022-06-07 13:14:44 +02:00
renderer_scene_render.h
Initial TAA implementation
2022-06-07 13:14:44 +02:00
renderer_scene.cpp
renderer_scene.h
Initial TAA implementation
2022-06-07 13:14:44 +02:00
renderer_storage.cpp
renderer_storage.h
Add a new HashSet template
2022-05-20 22:40:38 +02:00
renderer_thread_pool.cpp
renderer_thread_pool.h
renderer_viewport.cpp
Initial TAA implementation
2022-06-07 13:14:44 +02:00
renderer_viewport.h
Initial TAA implementation
2022-06-07 13:14:44 +02:00
rendering_device_binds.cpp
Replace most uses of Map by HashMap
2022-05-16 10:37:48 +02:00
rendering_device_binds.h
Replace most uses of Map by HashMap
2022-05-16 10:37:48 +02:00
rendering_device.cpp
rendering_device.h
Add get_video_adapter_api_version()
to RenderingServer
2022-05-03 01:18:35 +02:00
rendering_server_default.cpp
Ensure has_os_features is safely called as it can't be called from within the construct of RenderingServerDefault on which it relies
2022-06-01 20:47:32 +10:00
rendering_server_default.h
Initial TAA implementation
2022-06-07 13:14:44 +02:00
rendering_server_globals.cpp
Moved particles into ParticlesStorage
2022-04-17 13:13:22 +10:00
rendering_server_globals.h
Moved particles into ParticlesStorage
2022-04-17 13:13:22 +10:00
SCsub
shader_compiler.cpp
Refactor shader hints
2022-05-31 11:51:47 +03:00
shader_compiler.h
Refactor shader hints
2022-05-31 11:51:47 +03:00
shader_language.cpp
Prevent defining float constant without number after exponent in shaders
2022-06-10 11:35:56 +03:00
shader_language.h
Refactor shader hints
2022-05-31 11:51:47 +03:00
shader_types.cpp
Use IGN instead of white noise for sky dithering
2022-05-24 10:57:07 -07:00
shader_types.h
Add a new HashSet template
2022-05-20 22:40:38 +02:00
shader_warnings.cpp
Replace most uses of Map by HashMap
2022-05-16 10:37:48 +02:00
shader_warnings.h
Replace most uses of Map by HashMap
2022-05-16 10:37:48 +02:00