godot/scene/2d
2016-06-20 00:50:33 -03:00
..
animated_sprite.cpp -Added configuration warning system for nodes 2016-05-17 18:28:44 -03:00
animated_sprite.h -Added configuration warning system for nodes 2016-05-17 18:28:44 -03:00
area_2d.cpp Modified damp ranges 2016-05-23 18:23:51 -05:00
area_2d.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
back_buffer_copy.cpp Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
back_buffer_copy.h Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
camera_2d.cpp Fix continious update with Camera2D 2016-04-23 15:27:32 +03:00
camera_2d.h remove trailing whitespace 2016-03-09 00:00:52 +01:00
canvas_item.cpp Remove unused connection. ShaderEditor should'nt handle ShaderGraphs. 2016-06-20 00:50:33 -03:00
canvas_item.h Remove unused connection. ShaderEditor should'nt handle ShaderGraphs. 2016-06-20 00:50:33 -03:00
canvas_modulate.cpp Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
canvas_modulate.h Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
collision_object_2d.cpp remove trailing whitespace 2016-03-09 00:00:52 +01:00
collision_object_2d.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
collision_polygon_2d.cpp -Added configuration warning system for nodes 2016-05-17 18:28:44 -03:00
collision_polygon_2d.h -Added configuration warning system for nodes 2016-05-17 18:28:44 -03:00
collision_shape_2d.cpp -Added configuration warning system for nodes 2016-05-17 18:28:44 -03:00
collision_shape_2d.h -Added configuration warning system for nodes 2016-05-17 18:28:44 -03:00
joints_2d.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
joints_2d.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
light_2d.cpp Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
light_2d.h Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
light_occluder_2d.cpp Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
light_occluder_2d.h Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
navigation2d.cpp Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
navigation2d.h Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
navigation_polygon.cpp Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
navigation_polygon.h Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
node_2d.cpp Rotation APIs: Better exposure for degrees methods 2016-05-06 23:38:08 +02:00
node_2d.h Rotation APIs: Better exposure for degrees methods 2016-05-06 23:38:08 +02:00
parallax_background.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
parallax_background.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
parallax_layer.cpp -Added configuration warning system for nodes 2016-05-17 18:28:44 -03:00
parallax_layer.h -Added configuration warning system for nodes 2016-05-17 18:28:44 -03:00
particles_2d.cpp -Added configuration warning system for nodes 2016-05-17 18:28:44 -03:00
particles_2d.h -Added configuration warning system for nodes 2016-05-17 18:28:44 -03:00
path_2d.cpp i18n: Proofreading of all strings 2016-05-21 00:21:57 +02:00
path_2d.h -Added configuration warning system for nodes 2016-05-17 18:28:44 -03:00
path_texture.cpp Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
path_texture.h Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
physics_body_2d.cpp Send body inout notifications after state is applied, fixes #4683 2016-06-17 16:45:10 -03:00
physics_body_2d.h RigidBody2D (add_force, set_inertia): new methods. 2016-04-26 08:15:15 -04:00
polygon_2d.cpp Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
polygon_2d.h Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
position_2d.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
position_2d.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
ray_cast_2d.cpp Fix RayCast not updating when debugging collissions 2016-04-07 13:30:40 +02:00
ray_cast_2d.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
remote_transform_2d.cpp -Added configuration warning system for nodes 2016-05-17 18:28:44 -03:00
remote_transform_2d.h -Added configuration warning system for nodes 2016-05-17 18:28:44 -03:00
sample_player_2d.cpp -Added trigger mode to tracks, useful for properties that work as triggers, such as playing a sample, an animation, etc. 2016-06-19 01:43:02 -03:00
sample_player_2d.h -Added configuration warning system for nodes 2016-05-17 18:28:44 -03:00
screen_button.cpp fix: TouchScreenButton should stop propagating action when button is removed from scene 2016-01-10 10:36:43 -03:00
screen_button.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
SCsub Cosmetic fixes to SCons buildsystem 2015-11-01 20:53:26 +01:00
sound_player_2d.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
sound_player_2d.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
sprite.cpp i18n: Proofreading of all strings 2016-05-21 00:21:57 +02:00
sprite.h -Added configuration warning system for nodes 2016-05-17 18:28:44 -03:00
tile_map.cpp Fix issues with tilemap covering child nodes and old quadrants 2016-03-18 18:57:26 +02:00
tile_map.h Added get_cellv() method to TileMap 2016-02-06 13:48:41 +01:00
visibility_notifier_2d.cpp fix compile failure when tools=no 2016-05-18 14:29:53 +09:00
visibility_notifier_2d.h -Added configuration warning system for nodes 2016-05-17 18:28:44 -03:00
y_sort.cpp Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
y_sort.h Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00