godot/scene
azagaya 7051685a77 Fixes differences between docs and item_selected and item_focused signals in optionbutton
Description in docs about item_selected and item_focused signals in optionbutton is fixed to match the real behaviour. Also, get_item_index function is added.
2019-02-11 08:52:09 -03:00
..
2d Do not restrict light texture type (wont work with atlas, though) 2019-01-27 16:58:18 -03:00
3d Fix PhysicsBody ignoring set_friction/bounce with default value 2019-01-24 12:15:54 +01:00
animation Fix problem blending from state to state in statemachine node, closes #21944 2019-01-27 15:21:54 -03:00
audio
gui Fixes differences between docs and item_selected and item_focused signals in optionbutton 2019-02-11 08:52:09 -03:00
main Warn of invalid pointer when converting object to RID, closes #19023 2019-01-26 15:41:26 -03:00
resources Merge pull request #25366 from clayjohn/visual_shader_builtins 2019-01-27 22:23:32 +01:00
register_scene_types.cpp Rename OrientedPathFollow to PathFollowOriented 2019-01-16 14:32:18 -02:00
register_scene_types.h
scene_string_names.cpp
scene_string_names.h
SCsub