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Rémi Verschelde 6fefcfd46a Editor: Fix base dir when going back to project manager
This caused the PM to load with the parameters of the previously loaded project.
Was a regression from ea751724a2. Closes #4045.
2016-05-28 14:59:00 +02:00
bin Merge remote-tracking branch 'origin/master' 2016-05-21 22:34:55 -03:00
core Added translation support to Godot 2016-05-27 19:58:28 -03:00
demos Joystick demo script cleanup 2016-05-10 20:32:12 +02:00
doc VehicleBody: Cosmetic fixes to previous commit 2016-05-21 11:52:21 +02:00
drivers Changed import workflow 2016-05-27 14:19:11 -03:00
main Change low processor usage mode to cap to 60 FPS rather than 40 FPS 2016-05-22 23:51:38 +02:00
modules Fix #4748: proper call to base class function 2016-05-23 11:49:51 +02:00
platform Changed import workflow 2016-05-27 14:19:11 -03:00
scene Changed import workflow 2016-05-27 14:19:11 -03:00
servers Changed import workflow 2016-05-27 14:19:11 -03:00
tools Editor: Fix base dir when going back to project manager 2016-05-28 14:59:00 +02:00
.editorconfig
.gitattributes
.gitignore Added translation support to Godot 2016-05-27 19:58:28 -03:00
.travis.yml Travis: Filter out another string, still noisy 2016-05-13 11:28:29 +02:00
CONTRIBUTING.md Enhance instructions for contributors 2016-02-12 14:12:04 +01:00
icon.png Remove grey capsule on official logo 2016-02-28 16:52:45 +01:00
icon.svg Remove grey capsule on official logo 2016-02-28 16:52:45 +01:00
ISSUE_TEMPLATE Issue template: ask for Godot version 2016-05-06 13:31:59 +02:00
LICENSE.md Fix license markdown formatting 2016-02-20 15:57:38 +01:00
LOGO_LICENSE.md
logo.png
logo.svg Remove grey capsule on official logo 2016-02-28 16:52:45 +01:00
methods.py Fix error in GLSL #include code 2016-05-02 12:48:47 +01:00
README.md README.md: Add codetriage badge 2016-05-27 01:12:06 +02:00
SConstruct Added 'fat' option for bits param on scons for osx, this will produce a fat binary that contains both 32 bits and 64 bits binaries 2016-05-20 17:31:30 -03:00
version.py Enter the 2.1 alpha phase 2016-03-22 18:45:19 +01:00

GODOT

https://godotengine.org

The Engine

Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

About

Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Godot is a member project of the Software Freedom Conservancy

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