godot/drivers/gles3
Rémi Verschelde 6feded171b Merge pull request #67416 from clayjohn/GLES3-primitive
Fix drawing of 2D primitives in OpenGL3 renderer
2022-10-15 12:56:38 +02:00
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effects Add 2D lights to OpenGL3 canvas renderer 2022-10-12 17:55:01 -07:00
environment Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method. 2022-10-04 11:03:32 +11:00
shaders Fix error in Web builds that resulting in 2D 2022-10-14 11:18:27 -07:00
storage Merge pull request #67335 from clayjohn/GLES3-2d-lights 2022-10-13 09:05:36 +02:00
rasterizer_canvas_gles3.cpp Merge pull request #67416 from clayjohn/GLES3-primitive 2022-10-15 12:56:38 +02:00
rasterizer_canvas_gles3.h Add 2D lights to OpenGL3 canvas renderer 2022-10-12 17:55:01 -07:00
rasterizer_gles3.cpp Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4. 2022-10-07 11:32:33 +03:00
rasterizer_gles3.h Use a giant UBO to optimize performance in 2D 2022-10-06 11:24:45 -07:00
rasterizer_scene_gles3.cpp Use radial distance for making LOD decisions. 2022-10-12 07:21:42 -06:00
rasterizer_scene_gles3.h Use radial distance for making LOD decisions. 2022-10-12 07:21:42 -06:00
SCsub
shader_gles3.cpp
shader_gles3.h