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6fe342478b
-SDFGI direct light is done over many frames -SDFGI Changed settings for rays/frame -SDFGI Misc optimizations -SDFGI Bug fix on probe scroll -GIProbe was not working, got it to work again -GIProbe dynamic objects were not working, fixed -Added a half size GI option. |
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.. | ||
bokeh_dof.glsl | ||
canvas_occlusion.glsl | ||
canvas_sdf.glsl | ||
canvas_uniforms_inc.glsl | ||
canvas.glsl | ||
cluster_data_inc.glsl | ||
cluster_debug.glsl | ||
cluster_render.glsl | ||
cluster_store.glsl | ||
copy_to_fb.glsl | ||
copy.glsl | ||
cube_to_dp.glsl | ||
cubemap_downsampler.glsl | ||
cubemap_filter.glsl | ||
cubemap_roughness.glsl | ||
gi.glsl | ||
giprobe_debug.glsl | ||
giprobe_sdf.glsl | ||
giprobe_write.glsl | ||
giprobe.glsl | ||
luminance_reduce.glsl | ||
particles_copy.glsl | ||
particles.glsl | ||
resolve.glsl | ||
roughness_limiter.glsl | ||
scene_forward_inc.glsl | ||
scene_forward.glsl | ||
screen_space_reflection_filter.glsl | ||
screen_space_reflection_scale.glsl | ||
screen_space_reflection.glsl | ||
SCsub | ||
sdfgi_debug_probes.glsl | ||
sdfgi_debug.glsl | ||
sdfgi_direct_light.glsl | ||
sdfgi_fields.glsl | ||
sdfgi_integrate.glsl | ||
sdfgi_preprocess.glsl | ||
shadow_reduce.glsl | ||
skeleton.glsl | ||
sky.glsl | ||
sort.glsl | ||
specular_merge.glsl | ||
ssao_blur.glsl | ||
ssao_downsample.glsl | ||
ssao_importance_map.glsl | ||
ssao_interleave.glsl | ||
ssao.glsl | ||
subsurface_scattering.glsl | ||
tonemap.glsl | ||
volumetric_fog.glsl |