mirror of
https://github.com/godotengine/godot.git
synced 2024-12-15 10:12:40 +08:00
6fe342478b
-SDFGI direct light is done over many frames -SDFGI Changed settings for rays/frame -SDFGI Misc optimizations -SDFGI Bug fix on probe scroll -GIProbe was not working, got it to work again -GIProbe dynamic objects were not working, fixed -Added a half size GI option. |
||
---|---|---|
.. | ||
shaders | ||
cluster_builder_rd.cpp | ||
cluster_builder_rd.h | ||
effects_rd.cpp | ||
effects_rd.h | ||
pipeline_cache_rd.cpp | ||
pipeline_cache_rd.h | ||
renderer_canvas_render_rd.cpp | ||
renderer_canvas_render_rd.h | ||
renderer_compositor_rd.cpp | ||
renderer_compositor_rd.h | ||
renderer_scene_render_forward.cpp | ||
renderer_scene_render_forward.h | ||
renderer_scene_render_rd.cpp | ||
renderer_scene_render_rd.h | ||
renderer_storage_rd.cpp | ||
renderer_storage_rd.h | ||
SCsub | ||
shader_compiler_rd.cpp | ||
shader_compiler_rd.h | ||
shader_rd.cpp | ||
shader_rd.h |