godot/platform/winrt
George Marques 5c21d49caf
Change winrt build to be less dependent on ANGLE
Now it does not try to build if the solution is not found. This way it's
possible to provide a minimal package with includes and libs and make it
build correctly.

Also remove messages from detect.py since it is ran for every platform
target.
2016-09-20 20:02:58 -03:00
..
export Fix build error in WinRT export 2016-09-10 20:21:46 -03:00
app.cpp Implement missing WinRT functions 2016-09-03 19:28:49 -03:00
app.h Implement missing WinRT functions 2016-09-03 19:28:49 -03:00
audio_driver_winrt.cpp Implement missing WinRT functions 2016-09-03 19:28:49 -03:00
audio_driver_winrt.h Implement missing WinRT functions 2016-09-03 19:28:49 -03:00
detect.py Change winrt build to be less dependent on ANGLE 2016-09-20 20:02:58 -03:00
gl_context_egl.cpp Implement missing WinRT functions 2016-09-03 19:28:49 -03:00
gl_context_egl.h Implement missing WinRT functions 2016-09-03 19:28:49 -03:00
joystick_winrt.cpp Fix UWP gamepad 2016-09-12 23:41:34 -03:00
joystick_winrt.h Implement missing WinRT functions 2016-09-03 19:28:49 -03:00
logo.png Fixed iCCp chunk in pngs 2016-06-22 21:13:29 +02:00
os_winrt.cpp Implement missing WinRT functions 2016-09-03 19:28:49 -03:00
os_winrt.h Implement missing WinRT functions 2016-09-03 19:28:49 -03:00
platform_config.h Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
SCsub Change winrt build to be less dependent on ANGLE 2016-09-20 20:02:58 -03:00
thread_winrt.cpp Implement missing WinRT functions 2016-09-03 19:28:49 -03:00
thread_winrt.h Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00