godot/platform/windows
Yuri Sizov 3a8524dd92
Merge pull request #83452 from RandomShaper/rd_common
Split `RenderingDevice` into API-agnostic and `RenderingDeviceDriver` parts
2023-12-20 20:09:18 +01:00
..
doc_classes [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching. 2023-09-21 14:21:00 +03:00
export Ensure more export errors are reported to users 2023-12-06 15:26:07 +01:00
console_wrapper_windows.cpp
crash_handler_windows.cpp
crash_handler_windows.h Windows: Remove MSVC define redundant with _MSC_VER 2023-09-26 11:11:45 +02:00
detect.py Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts 2023-12-20 19:18:08 +01:00
display_server_windows.cpp Merge pull request #83452 from RandomShaper/rd_common 2023-12-20 20:09:18 +01:00
display_server_windows.h Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts 2023-12-20 19:18:08 +01:00
gl_manager_windows_angle.cpp [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching. 2023-09-21 14:21:00 +03:00
gl_manager_windows_angle.h [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching. 2023-09-21 14:21:00 +03:00
gl_manager_windows_native.cpp Codestyle: Fix some comment issues 2023-11-21 15:26:53 +01:00
gl_manager_windows_native.h [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching. 2023-09-21 14:21:00 +03:00
godot_console.ico
godot_res_wrap.rc
godot_res.rc
godot_windows.cpp
godot.ico
godot.natvis
joypad_windows.cpp Update joypad_windows.cpp 2023-09-28 18:24:08 -07:00
joypad_windows.h
key_mapping_windows.cpp
key_mapping_windows.h
lang_table.h
os_windows.cpp [Drivers,Platform] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable 2023-09-12 20:13:32 +02:00
os_windows.h Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts 2023-12-20 19:18:08 +01:00
platform_config.h [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching. 2023-09-21 14:21:00 +03:00
platform_gl.h [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching. 2023-09-21 14:21:00 +03:00
platform_windows_builders.py [Windows] Try using objcopy and strip with prefix and without prefix. 2023-07-25 09:52:38 +03:00
README.md
SCsub [D3D12] Add missing DLL architecture paths for the 32-bit builds. 2023-12-13 11:26:12 +02:00
tts_windows.cpp [Drivers,Platform] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable 2023-09-12 20:13:32 +02:00
tts_windows.h
vulkan_context_win.cpp Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts 2023-12-20 19:18:08 +01:00
vulkan_context_win.h Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts 2023-12-20 19:18:08 +01:00
wgl_detect_version.cpp [ANGLE] Add fallback control options and defaults. 2023-10-03 16:23:43 +03:00
wgl_detect_version.h [ANGLE] Add fallback control options and defaults. 2023-10-03 16:23:43 +03:00
windows_terminal_logger.cpp UWP: Remove platform port, needs to be redone from scratch for 4.x 2023-09-07 15:01:59 +02:00
windows_terminal_logger.h

Windows platform port

This folder contains the C++ code for the Windows platform port.

See also misc/dist/windows folder for additional files used by this platform.

Documentation