godot/scene/animation
reduz 6f401439f8 Implement Animation Libraries
* Instead of containing single animations, AnimationPlayer now contains libraries.
* Libraries, in turn, contain the animations.

This paves the way for implementing the possibility of importing scenes as animation libraries, finally allowing to import animations separate from the 3D models.

Missing (will be done on separate PRs):

* Make it possible to import scenes (dae/fbx/gltf) as animation libraries.
* Make it possible for AnimationTree to import animation libraries on its own, so it does not rely on AnimationPlayer for everything.
2022-04-11 12:51:54 +02:00
..
animation_blend_space_1d.cpp
animation_blend_space_1d.h
animation_blend_space_2d.cpp
animation_blend_space_2d.h
animation_blend_tree.cpp Fix inversed ADD_GROUP parameters in AnimationNodeOneShot 2022-03-18 12:53:34 +08:00
animation_blend_tree.h
animation_node_state_machine.cpp
animation_node_state_machine.h
animation_player.cpp Implement Animation Libraries 2022-04-11 12:51:54 +02:00
animation_player.h Implement Animation Libraries 2022-04-11 12:51:54 +02:00
animation_tree.cpp String: Remove TTR and DTR defines in non-tools build 2022-03-28 20:26:35 +02:00
animation_tree.h Fix blend animation to solve TRS track bug & blend order inconsistency 2022-03-16 05:11:55 +09:00
easing_equations.h
root_motion_view.cpp
root_motion_view.h
SCsub
tween.cpp Merge pull request #59415 from KoBeWi/tween_time() 2022-04-02 00:31:40 +02:00
tween.h Merge pull request #59415 from KoBeWi/tween_time() 2022-04-02 00:31:40 +02:00