godot/scene/resources
2024-01-08 10:41:30 +08:00
..
animated_texture.cpp
animated_texture.h
animation_library.cpp Add autocompletion for AnimationLibrary's & AnimationMixer 2024-01-04 21:11:36 +01:00
animation_library.h Add autocompletion for AnimationLibrary's & AnimationMixer 2024-01-04 21:11:36 +01:00
animation.cpp Add cubic_interpolate_in_time_variant() to Animation 2023-12-30 13:30:14 +09:00
animation.h Add cubic_interpolate_in_time_variant() to Animation 2023-12-30 13:30:14 +09:00
atlas_texture.cpp
atlas_texture.h
audio_stream_polyphonic.cpp
audio_stream_polyphonic.h
audio_stream_wav.cpp
audio_stream_wav.h
bit_map.cpp Fix potential integer underflow in rounded up divisions 2024-01-02 14:14:47 +01:00
bit_map.h
bone_map.cpp Fix invalid return from some _get/_set 2023-10-27 15:49:19 +02:00
bone_map.h
box_shape_3d.cpp
box_shape_3d.h
camera_attributes.cpp Merge pull request #80326 from MewPurPur/no-exp-with-zero 2023-12-04 22:57:09 +01:00
camera_attributes.h
camera_texture.cpp
camera_texture.h
canvas_item_material.cpp
canvas_item_material.h
capsule_shape_2d.cpp
capsule_shape_2d.h
capsule_shape_3d.cpp
capsule_shape_3d.h
circle_shape_2d.cpp
circle_shape_2d.h
compressed_texture.cpp
compressed_texture.h Fix lossless formats in PortableCompressedTexture2D 2024-01-05 00:11:01 +05:00
concave_polygon_shape_2d.cpp
concave_polygon_shape_2d.h
concave_polygon_shape_3d.cpp
concave_polygon_shape_3d.h
convex_polygon_shape_2d.cpp
convex_polygon_shape_2d.h
convex_polygon_shape_3d.cpp
convex_polygon_shape_3d.h
curve_texture.cpp
curve_texture.h
curve.cpp Merge pull request #81325 from AttackButton/path_2d_editor_plugin-clear_points 2024-01-05 12:02:41 +01:00
curve.h Add a button to clear curve points in the Path2D editor 2023-10-03 09:33:38 -03:00
cylinder_shape_3d.cpp
cylinder_shape_3d.h
environment.cpp Replace radians range hint with radians_as_degrees 2023-09-25 08:50:19 +02:00
environment.h
fog_material.cpp Fix several Material texture parameter updates 2023-11-01 03:10:46 +02:00
fog_material.h
font.compat.inc
font.cpp Add const references detected by clang-tidy 2023-12-16 13:36:44 -05:00
font.h [Bitmap fonts] Add support for scaling. 2023-10-13 12:57:45 +03:00
gradient_texture.cpp Add placeholder RID to GradientTexture1D 2023-08-31 15:53:32 +02:00
gradient_texture.h Add placeholder RID to GradientTexture1D 2023-08-31 15:53:32 +02:00
gradient.cpp
gradient.h Overhaul the Gradient Editor 2023-09-21 15:55:28 +03:00
height_map_shape_3d.cpp
height_map_shape_3d.h
image_texture.cpp Add support for ImageTexture3D serialization 2023-09-22 16:24:46 +08:00
image_texture.h Add support for ImageTexture3D serialization 2023-09-22 16:24:46 +08:00
immediate_mesh.cpp Create tangent array if mesh created without tangents 2023-11-07 14:24:23 +01:00
immediate_mesh.h Fix a few cases where surface format is still 32 bits 2023-10-11 14:56:19 -06:00
importer_mesh.cpp Merge pull request #84384 from zeux/meshopt-update 2023-12-12 10:39:28 +01:00
importer_mesh.h Vertex and attribute compression to reduce the size of the vertex format. 2023-10-05 12:02:23 -06:00
label_settings.cpp
label_settings.h
material.cpp Fix missing autocompletion for inheriting classes 2024-01-03 00:13:04 +01:00
material.h Cleanup instances of using uint32_t for mesh formats 2023-10-12 22:01:41 +02:00
mesh_data_tool.compat.inc Vertex and attribute compression to reduce the size of the vertex format. 2023-10-05 12:02:23 -06:00
mesh_data_tool.cpp Vertex and attribute compression to reduce the size of the vertex format. 2023-10-05 12:02:23 -06:00
mesh_data_tool.h Vertex and attribute compression to reduce the size of the vertex format. 2023-10-05 12:02:23 -06:00
mesh_library.cpp
mesh_library.h
mesh_texture.cpp
mesh_texture.h
mesh.cpp Fix multiple issues with UV compression 2023-10-30 23:11:34 +01:00
mesh.h Fix a few cases where surface format is still 32 bits 2023-10-11 14:56:19 -06:00
multimesh.cpp
multimesh.h
navigation_mesh_source_geometry_data_2d.cpp Add 2D navigation mesh baking 2023-09-25 19:48:14 +02:00
navigation_mesh_source_geometry_data_2d.h Add 2D navigation mesh baking 2023-09-25 19:48:14 +02:00
navigation_mesh_source_geometry_data_3d.cpp
navigation_mesh_source_geometry_data_3d.h
navigation_mesh.cpp
navigation_mesh.h
navigation_polygon.cpp Removed navigation_mesh instantiation from constructor of NavigationPolygon 2023-10-18 19:04:08 +02:00
navigation_polygon.h Add 2D navigation mesh baking 2023-09-25 19:48:14 +02:00
packed_scene.cpp Implement project-wide node groups 2023-12-19 18:07:19 +01:00
packed_scene.h Implement project-wide node groups 2023-12-19 18:07:19 +01:00
particle_process_material.cpp Improve editing of min/max particle properties 2023-12-20 06:31:08 +01:00
particle_process_material.h Improve editing of min/max particle properties 2023-12-20 06:31:08 +01:00
physics_material.cpp
physics_material.h
placeholder_textures.cpp
placeholder_textures.h
polygon_path_finder.cpp
polygon_path_finder.h
portable_compressed_texture.cpp Fix lossless formats in PortableCompressedTexture2D 2024-01-05 00:11:01 +05:00
portable_compressed_texture.h
primitive_meshes.cpp Reduce minimum capsule/cylinder mesh rings to 0 2023-12-05 22:27:23 -06:00
primitive_meshes.h
rectangle_shape_2d.cpp
rectangle_shape_2d.h
resource_format_text.cpp Improve error message in text resource format parser 2024-01-02 14:59:32 -08:00
resource_format_text.h
SCsub Move default theme files to scene/theme 2023-08-28 00:23:38 +02:00
segment_shape_2d.cpp
segment_shape_2d.h
separation_ray_shape_2d.cpp
separation_ray_shape_2d.h
separation_ray_shape_3d.cpp
separation_ray_shape_3d.h
shader_include.cpp Fix empty shader resource loading 2023-09-04 14:59:59 +03:00
shader_include.h
shader.cpp Fix empty shader resource loading 2023-09-04 14:59:59 +03:00
shader.h
shape_2d.cpp
shape_2d.h
shape_3d.cpp
shape_3d.h
skeleton_modification_2d_ccdik.cpp Fix invalid return from some more _get/_set 2023-10-27 21:26:13 +02:00
skeleton_modification_2d_ccdik.h
skeleton_modification_2d_fabrik.cpp Fix invalid return from some more _get/_set 2023-10-27 21:26:13 +02:00
skeleton_modification_2d_fabrik.h
skeleton_modification_2d_jiggle.cpp Fix invalid return from some more _get/_set 2023-10-27 21:26:13 +02:00
skeleton_modification_2d_jiggle.h
skeleton_modification_2d_lookat.cpp Fix invalid return from some more _get/_set 2023-10-27 21:26:13 +02:00
skeleton_modification_2d_lookat.h
skeleton_modification_2d_physicalbones.cpp Fix invalid return from some more _get/_set 2023-10-27 21:26:13 +02:00
skeleton_modification_2d_physicalbones.h
skeleton_modification_2d_stackholder.cpp Fix invalid return from some more _get/_set 2023-10-27 21:26:13 +02:00
skeleton_modification_2d_stackholder.h
skeleton_modification_2d_twoboneik.cpp Change suffix from m to px 2023-12-11 16:52:03 -08:00
skeleton_modification_2d_twoboneik.h
skeleton_modification_2d.cpp
skeleton_modification_2d.h
skeleton_modification_stack_2d.cpp Fill remaining global scope constant descriptions 2023-11-13 15:17:10 +01:00
skeleton_modification_stack_2d.h
skeleton_profile.cpp
skeleton_profile.h
skin.cpp
skin.h
sky_material.cpp Expose energy_multiplier to PanoramaSkyMaterial and ProceduralSkyMaterial 2023-10-25 14:12:22 +02:00
sky_material.h Expose energy_multiplier to PanoramaSkyMaterial and ProceduralSkyMaterial 2023-10-25 14:12:22 +02:00
sky.cpp
sky.h
sphere_shape_3d.cpp
sphere_shape_3d.h
sprite_frames.cpp Add autocompletion for SpriteFrames' methods 2024-01-03 19:25:28 +01:00
sprite_frames.h Add autocompletion for SpriteFrames' methods 2024-01-03 19:25:28 +01:00
style_box_flat.cpp
style_box_flat.h
style_box_line.cpp
style_box_line.h
style_box_texture.cpp
style_box_texture.h
style_box.cpp
style_box.h Extract ScriptInstance to simplify includes 2023-09-06 22:54:38 +02:00
surface_tool.cpp Cleanup instances of using uint32_t for mesh formats 2023-10-12 22:01:41 +02:00
surface_tool.h Update thirdparty/meshoptimizer to v0.20 2023-11-02 14:10:39 -07:00
syntax_highlighter.cpp Connect CodeHighlighter with TextEdit without friend-access 2023-09-19 14:36:38 +02:00
syntax_highlighter.h Extract ScriptInstance to simplify includes 2023-09-06 22:54:38 +02:00
text_file.cpp
text_file.h Fixed: TextFile's not reloading when changed from external editors 2023-09-06 17:34:36 -04:00
text_line.cpp [Text Overrun] Add option to set custom ellipsis character, add support for system font fallback. 2023-12-04 08:21:42 +02:00
text_line.h [Text Overrun] Add option to set custom ellipsis character, add support for system font fallback. 2023-12-04 08:21:42 +02:00
text_paragraph.cpp [Text Overrun] Add option to set custom ellipsis character, add support for system font fallback. 2023-12-04 08:21:42 +02:00
text_paragraph.h [Text Overrun] Add option to set custom ellipsis character, add support for system font fallback. 2023-12-04 08:21:42 +02:00
texture_rd.cpp
texture_rd.h
texture.cpp
texture.h
theme.cpp In merge_with also merge some default fileds of theme 2024-01-08 10:41:30 +08:00
theme.h Warn about accessing non-existing editor theme items 2023-09-15 14:51:01 +02:00
tile_set.compat.inc Move tile transforms handling cache to TileData 2023-12-13 17:44:59 +01:00
tile_set.cpp Move tile transforms handling cache to TileData 2023-12-13 17:44:59 +01:00
tile_set.h Move tile transforms handling cache to TileData 2023-12-13 17:44:59 +01:00
video_stream.cpp Replace GDVIRTUAL_CALL with GDVIRTUAL_REQUIRED_CALL where applicable 2023-12-14 13:22:40 -06:00
video_stream.h Clean up some Editor, OpenXR, VideoStream code 2023-10-20 17:54:39 +02:00
visual_shader_nodes.cpp Fixes Texture2dParameter node filter option 2023-11-12 01:59:53 +05:30
visual_shader_nodes.h made visual shader ports expandable by default if there is only one output port and it's of any vector type 2023-09-22 15:28:59 +02:00
visual_shader_particle_nodes.cpp made visual shader ports expandable by default if there is only one output port and it's of any vector type 2023-09-22 15:28:59 +02:00
visual_shader_particle_nodes.h
visual_shader_sdf_nodes.cpp made visual shader ports expandable by default if there is only one output port and it's of any vector type 2023-09-22 15:28:59 +02:00
visual_shader_sdf_nodes.h
visual_shader.cpp Merge pull request #84348 from jsjtxietian/screen-uv-in-visual-shader-preview-should-uv 2024-01-04 14:25:21 +01:00
visual_shader.h Implement drop-down list properties to the custom visual shader nodes 2023-09-29 10:55:05 +03:00
world_2d.cpp
world_2d.h
world_3d.cpp
world_3d.h
world_boundary_shape_2d.cpp
world_boundary_shape_2d.h
world_boundary_shape_3d.cpp
world_boundary_shape_3d.h