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-load() was in the GDScript docs but missing in the scripting-different music for platformer 2D and 3D -fix how documentation is generated, built in doc browser should be always up to date -copypaste, scrolling, etc in builtin doc -built-in scripts get saved now (though debugger may not always work on them) -Theme can be set to controls as a property
23 lines
1.1 KiB
Plaintext
23 lines
1.1 KiB
Plaintext
Godot Author's Own Collada Exporter
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-----------------------------------
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1) Copy the "io_scene_dae" directory to wherever blender stores the
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scripts/addons folder (You will see many other io_scene_blahblah like
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folders). Copy the entire dir, not just the contents, make it just like
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the others.
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2) Go to Blender settings and enable the "Khronos Collada" plugin
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3) Enjoy proper Collada export.
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4) If it's broken, you can:
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a) Flame the Blender developers in their mailing list for changing
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the API every month.
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b) Flame the Blender developers for not giving a home to this script
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and mantaining it themselves, instead choosing to use the huge,
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bloated and buggy OpenCollada based implementation that is as big
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as Blender itself, while this script is a little over 1000 lines
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of code, works better and has more features.
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c) Cry to the poor Godot developers who are busy enough to fix it,
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because they are good people and will fix it for you anyway (submit
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an issue to github).
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d) Be a Hero, save the day, fix it yourself and submit a pull request to
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github with the changes.
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