godot/servers/rendering
2024-05-13 11:04:06 +10:00
..
dummy
environment
renderer_rd Skip rendering sky if viewport is set to transparent background 2024-05-13 11:04:06 +10:00
storage
renderer_canvas_cull.cpp
renderer_canvas_cull.h
renderer_canvas_render.cpp
renderer_canvas_render.h
renderer_compositor.cpp
renderer_compositor.h
renderer_geometry_instance.cpp
renderer_geometry_instance.h
renderer_scene_cull.cpp
renderer_scene_cull.h
renderer_scene_occlusion_cull.cpp
renderer_scene_occlusion_cull.h
renderer_scene_render.cpp
renderer_scene_render.h
renderer_viewport.cpp Apply additional fixes to servers' threading 2024-05-08 17:41:40 +02:00
renderer_viewport.h Apply additional fixes to servers' threading 2024-05-08 17:41:40 +02:00
rendering_context_driver.cpp
rendering_context_driver.h
rendering_device_binds.cpp
rendering_device_binds.h
rendering_device_commons.cpp
rendering_device_commons.h
rendering_device_driver.cpp
rendering_device_driver.h
rendering_device_graph.cpp
rendering_device_graph.h
rendering_device.compat.inc
rendering_device.cpp Replace find with contains/has where applicable 2024-05-08 12:37:42 +02:00
rendering_device.h
rendering_light_culler.cpp Tighter light culling - fix directional lights colinear case 2024-05-10 09:13:05 +01:00
rendering_light_culler.h
rendering_method.cpp
rendering_method.h
rendering_server_default.cpp Apply additional fixes to servers' threading 2024-05-08 17:41:40 +02:00
rendering_server_default.h Apply additional fixes to servers' threading 2024-05-08 17:41:40 +02:00
rendering_server_globals.cpp
rendering_server_globals.h
SCsub
shader_compiler.cpp
shader_compiler.h
shader_language.cpp
shader_language.h
shader_preprocessor.cpp
shader_preprocessor.h
shader_types.cpp
shader_types.h
shader_warnings.cpp
shader_warnings.h