mirror of
https://github.com/godotengine/godot.git
synced 2024-12-21 10:25:24 +08:00
f8d03b98e7
-Added a new method in Resource: reset_state , used for reloading the same resource from disk -Added a new cache mode "replace" in ResourceLoader, which reuses existing loaded sub-resources but resets their data from disk (or replaces them if they chaged type) -Because the correct sub-resource paths are always loaded now, this fixes bugs with subresource folding or subresource ordering when saving.
63 lines
3.4 KiB
C++
63 lines
3.4 KiB
C++
/*************************************************************************/
|
|
/* pluginscript_loader.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#ifndef PYTHONSCRIPT_PY_LOADER_H
|
|
#define PYTHONSCRIPT_PY_LOADER_H
|
|
|
|
// Godot imports
|
|
#include "core/io/resource_loader.h"
|
|
#include "core/io/resource_saver.h"
|
|
#include "core/object/script_language.h"
|
|
|
|
class PluginScriptLanguage;
|
|
|
|
class ResourceFormatLoaderPluginScript : public ResourceFormatLoader {
|
|
PluginScriptLanguage *_language;
|
|
|
|
public:
|
|
ResourceFormatLoaderPluginScript(PluginScriptLanguage *language);
|
|
virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, CacheMode p_cache_mode = CACHE_MODE_REUSE);
|
|
virtual void get_recognized_extensions(List<String> *p_extensions) const;
|
|
virtual bool handles_type(const String &p_type) const;
|
|
virtual String get_resource_type(const String &p_path) const;
|
|
};
|
|
|
|
class ResourceFormatSaverPluginScript : public ResourceFormatSaver {
|
|
PluginScriptLanguage *_language;
|
|
|
|
public:
|
|
ResourceFormatSaverPluginScript(PluginScriptLanguage *language);
|
|
virtual Error save(const String &p_path, const RES &p_resource, uint32_t p_flags = 0);
|
|
virtual void get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const;
|
|
virtual bool recognize(const RES &p_resource) const;
|
|
};
|
|
|
|
#endif // PYTHONSCRIPT_PY_LOADER_H
|