godot/scene/resources/room.cpp
Rémi Verschelde e4213e66b2 Add missing copyright headers and fix formatting
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
2018-01-05 01:22:23 +01:00

71 lines
3.1 KiB
C++

/*************************************************************************/
/* room.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "room.h"
#include "servers/visual_server.h"
// FIXME: Left for reference for reimplementation using Area
#if 0
RID RoomBounds::get_rid() const {
return area;
}
void RoomBounds::set_geometry_hint(const PoolVector<Face3> &p_geometry_hint) {
geometry_hint = p_geometry_hint;
}
PoolVector<Face3> RoomBounds::get_geometry_hint() const {
return geometry_hint;
}
void RoomBounds::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_geometry_hint", "triangles"), &RoomBounds::set_geometry_hint);
ClassDB::bind_method(D_METHOD("get_geometry_hint"), &RoomBounds::get_geometry_hint);
//ADD_PROPERTY( PropertyInfo( Variant::DICTIONARY, "bounds"), "set_bounds","get_bounds") ;
ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR3_ARRAY, "geometry_hint"), "set_geometry_hint", "get_geometry_hint");
}
RoomBounds::RoomBounds() {
area = VisualServer::get_singleton()->room_create();
}
RoomBounds::~RoomBounds() {
VisualServer::get_singleton()->free(area);
}
#endif