godot/modules/mono
Ignacio Etcheverry 6e7da72648 C#: Fix editor unable to play game after IDE PlayRequest
The editor wasn't clearing the debugger agent
settings properly after a processing a play
request from an IDE. This caused consequent play
attempts to fail if not launched from the IDE,
as the game would still attempt and fail to
connect to the debugger.

The concrete cause: Forgetting to clear the
`GODOT_MONO_DEBUGGER_AGENT` environment variable.
2020-08-19 00:14:57 +02:00
..
build_scripts CI: Install master version of psf/black 2020-07-26 19:48:25 +02:00
doc_classes Document Mono-specific classes 2020-06-18 10:32:34 +02:00
editor C#: Fix editor unable to play game after IDE PlayRequest 2020-08-19 00:14:57 +02:00
glue Merge pull request #40595 from neikeq/godot-net-sdk-and-net-standard 2020-07-26 20:47:35 +02:00
icons
mono_gd Pop from front to avoid infinite loop with nested classes 2020-07-27 16:36:56 -04:00
utils [macOS, Mono] Fix "Wdeprecated-declarations" build error. 2020-07-10 18:45:12 +03:00
__init__.py
.gitignore
class_db_api_json.cpp Mono/C#: Fix several clang-tidy warnings and cleanup 2020-07-05 19:19:36 +02:00
class_db_api_json.h
config.py DocData: Skip language-specific ClassDoc without methods/constants 2020-06-17 15:09:07 +02:00
csharp_script.cpp Merge pull request #40595 from neikeq/godot-net-sdk-and-net-standard 2020-07-26 20:47:35 +02:00
csharp_script.h Remove multilevel calls 2020-07-24 14:13:58 -03:00
godotsharp_defs.h
godotsharp_dirs.cpp
godotsharp_dirs.h
managed_callable.cpp Mono/C#: Fix several clang-tidy warnings and cleanup 2020-07-05 19:19:36 +02:00
managed_callable.h
mono_gc_handle.cpp
mono_gc_handle.h
register_types.cpp Mono/C#: Fix several clang-tidy warnings and cleanup 2020-07-05 19:19:36 +02:00
register_types.h
SCsub
signal_awaiter_utils.cpp Mono/C#: Fix several clang-tidy warnings and cleanup 2020-07-05 19:19:36 +02:00
signal_awaiter_utils.h