godot/scene/resources/3d
Rémi Verschelde ab08876e5c
Merge pull request #89566 from AThousandShips/range_val_fix
Fix some invalid `int` property ranges
2024-11-29 22:45:35 +01:00
..
box_shape_3d.cpp Add CollisionShape3D custom debug colours 2024-11-26 16:28:13 +01:00
box_shape_3d.h Add CollisionShape3D custom debug colours 2024-11-26 16:28:13 +01:00
capsule_shape_3d.cpp Add CollisionShape3D custom debug colours 2024-11-26 16:28:13 +01:00
capsule_shape_3d.h Add CollisionShape3D custom debug colours 2024-11-26 16:28:13 +01:00
concave_polygon_shape_3d.cpp Add CollisionShape3D custom debug colours 2024-11-26 16:28:13 +01:00
concave_polygon_shape_3d.h Add CollisionShape3D custom debug colours 2024-11-26 16:28:13 +01:00
convex_polygon_shape_3d.cpp Add CollisionShape3D custom debug colours 2024-11-26 16:28:13 +01:00
convex_polygon_shape_3d.h Add CollisionShape3D custom debug colours 2024-11-26 16:28:13 +01:00
cylinder_shape_3d.cpp Add CollisionShape3D custom debug colours 2024-11-26 16:28:13 +01:00
cylinder_shape_3d.h Add CollisionShape3D custom debug colours 2024-11-26 16:28:13 +01:00
fog_material.cpp Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile. 2024-10-02 15:11:58 -03:00
fog_material.h
height_map_shape_3d.cpp Merge pull request #89566 from AThousandShips/range_val_fix 2024-11-29 22:45:35 +01:00
height_map_shape_3d.h Add CollisionShape3D custom debug colours 2024-11-26 16:28:13 +01:00
importer_mesh.cpp Rewrite index optimization code for maximum efficiency 2024-11-04 06:58:06 -08:00
importer_mesh.h Rewrite index optimization code for maximum efficiency 2024-11-04 06:58:06 -08:00
mesh_library.cpp Add ShadowCastingSetting to MeshLibrary / GridMap items 2024-11-27 01:06:21 +01:00
mesh_library.h Add ShadowCastingSetting to MeshLibrary / GridMap items 2024-11-27 01:06:21 +01:00
navigation_mesh_source_geometry_data_3d.cpp Set clang-format RemoveSemicolon rule to true 2024-10-25 13:49:43 -04:00
navigation_mesh_source_geometry_data_3d.h
primitive_meshes.cpp Optimize mesh generation by preventing unneeded shape recalculations 2024-11-21 19:49:21 -08:00
primitive_meshes.h Set clang-format RemoveSemicolon rule to true 2024-10-25 13:49:43 -04:00
SCsub
separation_ray_shape_3d.cpp Add CollisionShape3D custom debug colours 2024-11-26 16:28:13 +01:00
separation_ray_shape_3d.h Add CollisionShape3D custom debug colours 2024-11-26 16:28:13 +01:00
shape_3d.cpp Add CollisionShape3D custom debug colours 2024-11-26 16:28:13 +01:00
shape_3d.h Add CollisionShape3D custom debug colours 2024-11-26 16:28:13 +01:00
skin.cpp
skin.h
sky_material.cpp Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile. 2024-10-02 15:11:58 -03:00
sky_material.h
sphere_shape_3d.cpp Add CollisionShape3D custom debug colours 2024-11-26 16:28:13 +01:00
sphere_shape_3d.h Add CollisionShape3D custom debug colours 2024-11-26 16:28:13 +01:00
world_3d.cpp
world_3d.h
world_boundary_shape_3d.cpp Add CollisionShape3D custom debug colours 2024-11-26 16:28:13 +01:00
world_boundary_shape_3d.h Add CollisionShape3D custom debug colours 2024-11-26 16:28:13 +01:00