.. |
shaders
|
Merge pull request #25682 from JFonS/fix_light_canvas_gles2
|
2019-02-12 11:27:21 +01:00 |
rasterizer_canvas_gles2.cpp
|
Use transparent framebuffer only when set to transparent, closes #21827
|
2019-01-27 15:47:17 -03:00 |
rasterizer_canvas_gles2.h
|
GLES2: Make Nvidia flicker workaround opt-in
|
2019-01-14 19:02:07 +01:00 |
rasterizer_gles2.cpp
|
GLES2: Clarify why we exclude debug code on iOS
|
2019-01-11 20:04:13 +01:00 |
rasterizer_gles2.h
|
Update copyright statements to 2019
|
2019-01-01 12:58:10 +01:00 |
rasterizer_scene_gles2.cpp
|
Merge pull request #25623 from clayjohn/multimesh_color_bug
|
2019-02-12 11:31:45 +01:00 |
rasterizer_scene_gles2.h
|
Changes to GLES2 renderer to not use cube shadows if not available, fixes #25132
|
2019-01-22 10:05:23 -03:00 |
rasterizer_storage_gles2.cpp
|
Properly get proxy texture size for canvas light, fixes #17067
|
2019-01-27 16:57:05 -03:00 |
rasterizer_storage_gles2.h
|
Properly get proxy texture size for canvas light, fixes #17067
|
2019-01-27 16:57:05 -03:00 |
SCsub
|
SCons: Build thirdparty code in own env, disable warnings
|
2018-09-28 14:07:39 +02:00 |
shader_compiler_gles2.cpp
|
Cleanup and identify ShaderCompilerGLES[23] differences
|
2019-01-28 19:28:00 +01:00 |
shader_compiler_gles2.h
|
Update copyright statements to 2019
|
2019-01-01 12:58:10 +01:00 |
shader_gles2.cpp
|
Further fixes to avoid memory corruption, closes #25336
|
2019-01-26 10:47:04 -03:00 |
shader_gles2.h
|
Properly dispose of custom shaders, closes #19300
|
2019-01-25 19:28:27 -03:00 |