godot/modules/mono/glue/cs_files
Ignacio Etcheverry 6e200b1fe0
Merge pull request #16326 from NathanWarden/fix_basis_mono
[Mono] Basis values now marshalled in the correct order.
2018-02-18 19:54:53 +01:00
..
AABB.cs Mono: Use PascalCase in core types. 2017-11-21 23:32:40 +01:00
Basis.cs [Mono] Basis values now marshalled in the correct order. 2018-02-02 16:45:30 -05:00
Color.cs Fixes Mono color creation from string. 2018-01-10 13:56:30 +01:00
DebuggingUtils.cs remove c#7 features for compatibility with 2015 Build Tools 2018-01-18 19:43:23 +08:00
ExportAttribute.cs Mono: Make the bindings generator output enums 2017-12-24 04:20:41 +01:00
GD.cs Mono: Make the bindings generator output enums 2017-12-24 04:20:41 +01:00
GodotMethodAttribute.cs
GodotSynchronizationContext.cs
GodotTaskScheduler.cs
IAwaitable.cs
IAwaiter.cs
MarshalUtils.cs Convert DOS line endings to Unix line endings 2017-11-05 11:37:59 +01:00
Mathf.cs Fix an infinite recursion in the Mathf.Decimals method when using floats. 2018-01-31 14:02:17 -05:00
Plane.cs Fix typos in code and docs with codespell 2018-01-18 22:01:42 +01:00
Quat.cs Mono: Use PascalCase in core types. 2017-11-21 23:32:40 +01:00
Rect2.cs Mono: Make the bindings generator output enums 2017-12-24 04:20:41 +01:00
RPCAttributes.cs
SignalAttribute.cs add a [Signal] attribute to CSharpScripts 2018-02-17 19:29:26 +01:00
SignalAwaiter.cs
StringExtensions.cs Mono: Use PascalCase in core types. 2017-11-21 23:32:40 +01:00
ToolAttribute.cs Convert DOS line endings to Unix line endings 2017-11-05 11:37:59 +01:00
Transform2D.cs Mono: Use PascalCase in core types. 2017-11-21 23:32:40 +01:00
Transform.cs Mono: Use PascalCase in core types. 2017-11-21 23:32:40 +01:00
Vector2.cs Mono: Use PascalCase in core types. 2017-11-21 23:32:40 +01:00
Vector3.cs Mono: Use PascalCase in core types. 2017-11-21 23:32:40 +01:00