godot/platform/windows
Rémi Verschelde 265c70a369
Merge pull request #75142 from bruvzg/scr
[DisplayServer] Implement screen_get_image method for LinuxBSD/X11, macOS and Windows.
2023-05-16 10:48:16 +02:00
..
doc_classes Store sensitive export options in dedicated credentials file 2023-05-10 11:40:17 +02:00
export Store sensitive export options in dedicated credentials file 2023-05-10 11:40:17 +02:00
console_wrapper_windows.cpp
crash_handler_windows.cpp
crash_handler_windows.h
detect.py [TLS] Add support for platform-specific CA bundles. 2023-05-12 09:58:23 +02:00
display_server_windows.cpp Merge pull request #75142 from bruvzg/scr 2023-05-16 10:48:16 +02:00
display_server_windows.h Merge pull request #75142 from bruvzg/scr 2023-05-16 10:48:16 +02:00
gl_manager_windows.cpp
gl_manager_windows.h
godot_console.ico
godot_res_wrap.rc
godot_res.rc
godot_windows.cpp
godot.ico
godot.natvis
joypad_windows.cpp
joypad_windows.h
key_mapping_windows.cpp
key_mapping_windows.h
lang_table.h
logo.svg
os_windows.cpp [TLS/Windows] Skip disallowed certs in the trusted CA list. 2023-05-14 14:44:14 +02:00
os_windows.h [TLS] Add support for platform-specific CA bundles. 2023-05-12 09:58:23 +02:00
platform_config.h
platform_windows_builders.py
README.md
run_icon.svg
SCsub
tts_windows.cpp
tts_windows.h
vulkan_context_win.cpp
vulkan_context_win.h
windows_terminal_logger.cpp
windows_terminal_logger.h

Windows platform port

This folder contains the C++ code for the Windows platform port.

See also misc/dist/windows folder for additional files used by this platform.

Documentation