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https://github.com/godotengine/godot.git
synced 2024-11-21 03:18:37 +08:00
8c1731b679
-load() was in the GDScript docs but missing in the scripting-different music for platformer 2D and 3D -fix how documentation is generated, built in doc browser should be always up to date -copypaste, scrolling, etc in builtin doc -built-in scripts get saved now (though debugger may not always work on them) -Theme can be set to controls as a property
102 lines
3.2 KiB
C++
102 lines
3.2 KiB
C++
/*************************************************************************/
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/* doc_data.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef DOC_DATA_H
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#define DOC_DATA_H
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#include "variant.h"
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#include "map.h"
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#include "io/xml_parser.h"
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class DocData {
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public:
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struct ArgumentDoc {
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String name;
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String type;
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String default_value;
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};
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struct MethodDoc {
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String name;
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String return_type;
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String qualifiers;
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String description;
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Vector<ArgumentDoc> arguments;
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};
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struct ConstantDoc {
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String name;
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String value;
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String description;
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};
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struct PropertyDoc {
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String name;
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String type;
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String description;
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};
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struct ClassDoc {
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String name;
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String inherits;
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String category;
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String brief_description;
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String description;
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Vector<MethodDoc> methods;
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Vector<MethodDoc> signals;
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Vector<ConstantDoc> constants;
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Vector<PropertyDoc> properties;
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};
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String version;
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Map<String,ClassDoc> class_list;
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Error _load(Ref<XMLParser> parser);
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public:
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void merge_from(const DocData& p_data);
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void generate(bool p_basic_types=false);
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Error load(const String& p_path);
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Error save(const String& p_path);
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Error load_compressed(const uint8_t *p_data, int p_compressed_size, int p_uncompressed_size);
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};
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#endif // DOC_DATA_H
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