godot/modules/navigation
Rémi Verschelde e004ae7bbe
Merge pull request #85965 from ershn/use_heap_in_astar_path_finding
Improve pathfinding performance by using a heap to store traversable polygons
2024-09-03 11:42:48 +02:00
..
2d Use MutexLock in more places 2024-08-29 14:12:59 +02:00
3d Use MutexLock in more places 2024-08-29 14:12:59 +02:00
editor Remove empty bind_methods() 2024-08-15 08:24:32 +02:00
config.py
nav_agent.cpp Add function to get navigation map iteration id from NavigationServer 2024-02-22 09:45:49 +01:00
nav_agent.h Remove self includes in some files 2024-02-27 17:10:54 +01:00
nav_base.h
nav_link.cpp
nav_link.h
nav_map.cpp Use a heap to store traversable polygons for pathfinding 2024-09-01 11:24:14 +09:00
nav_map.h Extract navigation-related defaults to separate header 2024-08-27 20:12:10 +02:00
nav_obstacle.cpp Add function to get navigation map iteration id from NavigationServer 2024-02-22 09:45:49 +01:00
nav_obstacle.h Add function to get navigation map iteration id from NavigationServer 2024-02-22 09:45:49 +01:00
nav_region.cpp Merge pull request #93498 from smix8/connection_relocation 2024-08-19 16:05:05 +02:00
nav_region.h Move NavRegion connections to NavMap 2024-06-23 14:49:35 +02:00
nav_rid.h
nav_utils.h Use a heap to store traversable polygons for pathfinding 2024-09-01 11:24:14 +09:00
register_types.cpp Move 3D-only navigation code to its own subfolder 2024-02-26 04:19:12 -06:00
register_types.h
SCsub Move 3D-only navigation code to its own subfolder 2024-02-26 04:19:12 -06:00