godot/modules/multiplayer
Fabio Alessandrelli 042b264c55 [MP] Fix division by zero in network profiler
The debugger reports synchronizers with empty state to the editor
even if no data is being sent to other peers.

The editor conditional to avoid division by zero was checking the wrong
variable.
2024-09-02 13:29:38 +02:00
..
doc_classes Fix typo in MultiplayerSpawner doc 2024-08-12 14:57:02 +03:00
editor [MP] Fix division by zero in network profiler 2024-09-02 13:29:38 +02:00
config.py
multiplayer_debugger.cpp
multiplayer_debugger.h
multiplayer_spawner.cpp Merge pull request #91084 from OwenAEdwards/master 2024-06-21 10:14:06 +02:00
multiplayer_spawner.h
multiplayer_synchronizer.cpp Instantiate a replication config on synchronizer creation 2024-06-20 01:14:50 +02:00
multiplayer_synchronizer.h
register_types.cpp
register_types.h
scene_cache_interface.cpp [MP] Partially revert cache cleanup, track paths as fallback 2024-07-31 19:32:32 +02:00
scene_cache_interface.h [MP] Partially revert cache cleanup, track paths as fallback 2024-07-31 19:32:32 +02:00
scene_multiplayer.cpp [MP] Fix relay protocol routing with negative targets 2024-08-06 13:21:47 +02:00
scene_multiplayer.h
scene_replication_config.cpp Reduce and prevent unnecessary random-access to List 2024-05-04 16:08:55 +02:00
scene_replication_config.h
scene_replication_interface.cpp Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
scene_replication_interface.h
scene_rpc_interface.cpp
scene_rpc_interface.h
SCsub