mirror of
https://github.com/godotengine/godot.git
synced 2024-12-21 10:25:24 +08:00
042b264c55
The debugger reports synchronizers with empty state to the editor even if no data is being sent to other peers. The editor conditional to avoid division by zero was checking the wrong variable. |
||
---|---|---|
.. | ||
doc_classes | ||
editor | ||
config.py | ||
multiplayer_debugger.cpp | ||
multiplayer_debugger.h | ||
multiplayer_spawner.cpp | ||
multiplayer_spawner.h | ||
multiplayer_synchronizer.cpp | ||
multiplayer_synchronizer.h | ||
register_types.cpp | ||
register_types.h | ||
scene_cache_interface.cpp | ||
scene_cache_interface.h | ||
scene_multiplayer.cpp | ||
scene_multiplayer.h | ||
scene_replication_config.cpp | ||
scene_replication_config.h | ||
scene_replication_interface.cpp | ||
scene_replication_interface.h | ||
scene_rpc_interface.cpp | ||
scene_rpc_interface.h | ||
SCsub |