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5ad9be4c24
Rename user facing methods and variables as well as the corresponding C++ methods according to the folloming changes: * pos -> position * rot -> rotation * loc -> location C++ variables are left as is.
142 lines
4.1 KiB
XML
142 lines
4.1 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="Texture" inherits="Resource" category="Core" version="3.0.alpha.custom_build">
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<brief_description>
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Texture for 2D and 3D.
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</brief_description>
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<description>
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A texture works by registering an image in the video hardware, which then can be used in 3D models or 2D [Sprite] or GUI [Control].
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</description>
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<tutorials>
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</tutorials>
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<demos>
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</demos>
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<methods>
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<method name="draw" qualifiers="const">
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<return type="void">
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</return>
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<argument index="0" name="canvas_item" type="RID">
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</argument>
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<argument index="1" name="position" type="Vector2">
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</argument>
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<argument index="2" name="modulate" type="Color" default="Color( 1, 1, 1, 1 )">
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</argument>
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<argument index="3" name="transpose" type="bool" default="false">
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</argument>
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<argument index="4" name="normal_map" type="Texture" default="null">
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</argument>
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<description>
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</description>
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</method>
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<method name="draw_rect" qualifiers="const">
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<return type="void">
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</return>
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<argument index="0" name="canvas_item" type="RID">
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</argument>
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<argument index="1" name="rect" type="Rect2">
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</argument>
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<argument index="2" name="tile" type="bool">
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</argument>
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<argument index="3" name="modulate" type="Color" default="Color( 1, 1, 1, 1 )">
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</argument>
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<argument index="4" name="transpose" type="bool" default="false">
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</argument>
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<argument index="5" name="normal_map" type="Texture" default="null">
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</argument>
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<description>
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</description>
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</method>
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<method name="draw_rect_region" qualifiers="const">
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<return type="void">
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</return>
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<argument index="0" name="canvas_item" type="RID">
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</argument>
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<argument index="1" name="rect" type="Rect2">
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</argument>
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<argument index="2" name="src_rect" type="Rect2">
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</argument>
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<argument index="3" name="modulate" type="Color" default="Color( 1, 1, 1, 1 )">
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</argument>
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<argument index="4" name="transpose" type="bool" default="false">
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</argument>
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<argument index="5" name="normal_map" type="Texture" default="null">
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</argument>
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<argument index="6" name="clip_uv" type="bool" default="true">
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</argument>
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<description>
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</description>
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</method>
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<method name="get_data" qualifiers="const">
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<return type="Image">
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</return>
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<description>
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</description>
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</method>
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<method name="get_flags" qualifiers="const">
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<return type="int">
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</return>
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<description>
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Return the current texture flags.
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</description>
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</method>
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<method name="get_height" qualifiers="const">
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<return type="int">
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</return>
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<description>
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Return the texture height.
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</description>
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</method>
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<method name="get_size" qualifiers="const">
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<return type="Vector2">
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</return>
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<description>
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Return the texture size.
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</description>
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</method>
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<method name="get_width" qualifiers="const">
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<return type="int">
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</return>
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<description>
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Return the texture width.
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</description>
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</method>
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<method name="has_alpha" qualifiers="const">
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<return type="bool">
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</return>
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<description>
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</description>
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</method>
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<method name="set_flags">
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<return type="void">
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</return>
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<argument index="0" name="flags" type="int">
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</argument>
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<description>
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Change the texture flags.
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</description>
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</method>
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</methods>
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<constants>
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<constant name="FLAG_MIPMAPS" value="1">
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Generate mipmaps, to enable smooth zooming out of the texture.
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</constant>
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<constant name="FLAG_REPEAT" value="2">
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Repeat (instead of clamp to edge).
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</constant>
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<constant name="FLAG_FILTER" value="4">
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Turn on magnifying filter, to enable smooth zooming in of the texture.
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</constant>
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<constant name="FLAG_VIDEO_SURFACE" value="4096">
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Texture is a video surface.
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</constant>
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<constant name="FLAGS_DEFAULT" value="7">
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Default flags. Generate mipmaps, repeat, and filter are enabled.
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</constant>
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<constant name="FLAG_ANISOTROPIC_FILTER" value="8">
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</constant>
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<constant name="FLAG_CONVERT_TO_LINEAR" value="16">
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</constant>
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<constant name="FLAG_MIRRORED_REPEAT" value="32">
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</constant>
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</constants>
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</class>
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