mirror of
https://github.com/godotengine/godot.git
synced 2024-12-27 11:24:59 +08:00
158 lines
5.8 KiB
C++
158 lines
5.8 KiB
C++
/**************************************************************************/
|
|
/* world_boundary_shape_2d.cpp */
|
|
/**************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/**************************************************************************/
|
|
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
|
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/**************************************************************************/
|
|
|
|
#include "world_boundary_shape_2d.h"
|
|
|
|
#include "core/math/geometry_2d.h"
|
|
#include "servers/physics_server_2d.h"
|
|
#include "servers/rendering_server.h"
|
|
|
|
bool WorldBoundaryShape2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const {
|
|
Vector2 point = distance * normal;
|
|
Vector2 l[2][2] = { { point - normal.orthogonal() * 100, point + normal.orthogonal() * 100 }, { point, point + normal * 30 } };
|
|
|
|
for (int i = 0; i < 2; i++) {
|
|
Vector2 closest = Geometry2D::get_closest_point_to_segment(p_point, l[i]);
|
|
if (p_point.distance_to(closest) < p_tolerance) {
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void WorldBoundaryShape2D::_update_shape() {
|
|
Array arr;
|
|
arr.push_back(normal);
|
|
arr.push_back(distance);
|
|
PhysicsServer2D::get_singleton()->shape_set_data(get_rid(), arr);
|
|
emit_changed();
|
|
}
|
|
|
|
void WorldBoundaryShape2D::set_normal(const Vector2 &p_normal) {
|
|
// Can be non-unit but prevent zero.
|
|
ERR_FAIL_COND(p_normal.is_zero_approx());
|
|
if (normal == p_normal) {
|
|
return;
|
|
}
|
|
normal = p_normal;
|
|
_update_shape();
|
|
}
|
|
|
|
void WorldBoundaryShape2D::set_distance(real_t p_distance) {
|
|
if (distance == p_distance) {
|
|
return;
|
|
}
|
|
distance = p_distance;
|
|
_update_shape();
|
|
}
|
|
|
|
Vector2 WorldBoundaryShape2D::get_normal() const {
|
|
return normal;
|
|
}
|
|
|
|
real_t WorldBoundaryShape2D::get_distance() const {
|
|
return distance;
|
|
}
|
|
|
|
void WorldBoundaryShape2D::draw(const RID &p_to_rid, const Color &p_color) {
|
|
Vector2 point = distance * normal;
|
|
real_t line_width = 3.0;
|
|
|
|
// Draw collision shape line.
|
|
PackedVector2Array line_points = {
|
|
point - normal.orthogonal() * 100,
|
|
point - normal.orthogonal() * 60,
|
|
point + normal.orthogonal() * 60,
|
|
point + normal.orthogonal() * 100
|
|
};
|
|
|
|
Color transparent_color = Color(p_color, 0);
|
|
PackedColorArray line_colors = {
|
|
transparent_color,
|
|
p_color,
|
|
p_color,
|
|
transparent_color
|
|
};
|
|
|
|
RS::get_singleton()->canvas_item_add_polyline(p_to_rid, line_points, line_colors, line_width);
|
|
|
|
// Draw arrow.
|
|
Color arrow_color = p_color.inverted();
|
|
|
|
Transform2D xf;
|
|
xf.rotate(normal.angle());
|
|
|
|
Vector<Vector2> arrow_points = {
|
|
xf.xform(Vector2(distance + line_width / 2, -2.5)),
|
|
xf.xform(Vector2(distance + 20, -2.5)),
|
|
xf.xform(Vector2(distance + 20, -10)),
|
|
xf.xform(Vector2(distance + 40, 0)),
|
|
xf.xform(Vector2(distance + 20, 10)),
|
|
xf.xform(Vector2(distance + 20, 2.5)),
|
|
xf.xform(Vector2(distance + line_width / 2, 2.5)),
|
|
};
|
|
|
|
RS::get_singleton()->canvas_item_add_polyline(p_to_rid, arrow_points, { arrow_color }, line_width / 2);
|
|
}
|
|
|
|
Rect2 WorldBoundaryShape2D::get_rect() const {
|
|
Vector2 point = distance * normal;
|
|
|
|
Vector2 l1[2] = { point - normal.orthogonal() * 100, point + normal.orthogonal() * 100 };
|
|
Vector2 l2[2] = { point, point + normal * 30 };
|
|
Rect2 rect;
|
|
rect.position = l1[0];
|
|
rect.expand_to(l1[1]);
|
|
rect.expand_to(l2[0]);
|
|
rect.expand_to(l2[1]);
|
|
return rect;
|
|
}
|
|
|
|
real_t WorldBoundaryShape2D::get_enclosing_radius() const {
|
|
return distance;
|
|
}
|
|
|
|
void WorldBoundaryShape2D::_bind_methods() {
|
|
ClassDB::bind_method(D_METHOD("set_normal", "normal"), &WorldBoundaryShape2D::set_normal);
|
|
ClassDB::bind_method(D_METHOD("get_normal"), &WorldBoundaryShape2D::get_normal);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_distance", "distance"), &WorldBoundaryShape2D::set_distance);
|
|
ClassDB::bind_method(D_METHOD("get_distance"), &WorldBoundaryShape2D::get_distance);
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "normal"), "set_normal", "get_normal");
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "distance", PROPERTY_HINT_RANGE, "-1024,1024,0.01,or_greater,or_less,suffix:px"), "set_distance", "get_distance");
|
|
}
|
|
|
|
WorldBoundaryShape2D::WorldBoundaryShape2D() :
|
|
Shape2D(PhysicsServer2D::get_singleton()->world_boundary_shape_create()) {
|
|
_update_shape();
|
|
}
|