godot/scene/2d
2021-08-29 17:01:07 -03:00
..
animated_sprite_2d.cpp Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
animated_sprite_2d.h Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
area_2d.cpp Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
area_2d.h
audio_stream_player_2d.cpp Do all audio mixing in the AudioServer 2021-08-27 10:41:57 -07:00
audio_stream_player_2d.h Do all audio mixing in the AudioServer 2021-08-27 10:41:57 -07:00
back_buffer_copy.cpp
back_buffer_copy.h
camera_2d.cpp fixed camera2d's "current" property getting reset when switching scenes 2021-08-19 15:19:19 +02:00
camera_2d.h Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
canvas_group.cpp
canvas_group.h
canvas_modulate.cpp
canvas_modulate.h
collision_object_2d.cpp Entirely removes BIND_VMETHOD in favor of GDVIRTUAL 2021-08-23 08:10:13 -03:00
collision_object_2d.h Entirely removes BIND_VMETHOD in favor of GDVIRTUAL 2021-08-23 08:10:13 -03:00
collision_polygon_2d.cpp Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
collision_polygon_2d.h Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
collision_shape_2d.cpp Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
collision_shape_2d.h
cpu_particles_2d.cpp moved particle parameters to minmax and split scale axis 2021-08-22 18:42:17 +02:00
cpu_particles_2d.h moved particle parameters to minmax and split scale axis 2021-08-22 18:42:17 +02:00
gpu_particles_2d.cpp moved particle parameters to minmax and split scale axis 2021-08-22 18:42:17 +02:00
gpu_particles_2d.h Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
joints_2d.cpp Use get_global_* functions instead of using transforms. 2021-08-14 14:01:57 +05:45
joints_2d.h
light_2d.cpp Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
light_2d.h
light_occluder_2d.cpp
light_occluder_2d.h
line_2d.cpp
line_2d.h
line_builder.cpp Remove unused swap template. 2021-08-12 16:58:03 +05:45
line_builder.h Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
mesh_instance_2d.cpp
mesh_instance_2d.h
multimesh_instance_2d.cpp
multimesh_instance_2d.h
navigation_agent_2d.cpp Use get_global_* functions instead of using transforms. 2021-08-14 14:01:57 +05:45
navigation_agent_2d.h Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
navigation_obstacle_2d.cpp Use get_global_* functions instead of using transforms. 2021-08-14 14:01:57 +05:45
navigation_obstacle_2d.h
navigation_region_2d.cpp Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
navigation_region_2d.h
node_2d.cpp Revert "Display a matrix for Node2D and don't display a duplicate origin" 2021-08-29 17:01:07 -03:00
node_2d.h
parallax_background.cpp
parallax_background.h Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
parallax_layer.cpp Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
parallax_layer.h
path_2d.cpp Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
path_2d.h
physical_bone_2d.cpp
physical_bone_2d.h
physics_body_2d.cpp Merge pull request #52135 from fabriceci/fix-transmission-velocity-on-wall-4 2021-08-27 10:56:42 -07:00
physics_body_2d.h Fix CharacterBody motion with RayShape 2021-08-24 17:34:55 -07:00
polygon_2d.cpp
polygon_2d.h
position_2d.cpp Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
position_2d.h
ray_cast_2d.cpp Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
ray_cast_2d.h Uniformize layer names, script methods and documentation 2021-08-12 08:06:42 -07:00
remote_transform_2d.cpp Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
remote_transform_2d.h
SCsub
skeleton_2d.cpp Use get_global_* functions instead of using transforms. 2021-08-14 14:01:57 +05:45
skeleton_2d.h Some work on double support 2021-08-09 17:43:48 -05:00
sprite_2d.cpp Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
sprite_2d.h
tile_map.cpp Merge pull request #51259 from nekomatata/fix-tilemap-one-way-collision 2021-08-23 18:54:01 +02:00
tile_map.h Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
touch_screen_button.cpp Entirely removes BIND_VMETHOD in favor of GDVIRTUAL 2021-08-23 08:10:13 -03:00
touch_screen_button.h Entirely removes BIND_VMETHOD in favor of GDVIRTUAL 2021-08-23 08:10:13 -03:00
visible_on_screen_notifier_2d.cpp Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
visible_on_screen_notifier_2d.h