godot/platform/javascript
Fabio Alessandrelli 65abf94675 [HTML5] Better fullscreen, canvas resizing.
Three canvas resize policies:
- `None`: Godot window settings are ignored.
- `Project`: Godot handles the canvas like a native app (resizing it
  when setting the window size).
- `Adaptive`: Canvas size will always adapt to browser window size.

Use `None` if you want to control the canvas size with custom JavaScript
code.
2021-02-19 05:12:32 +01:00
..
api
export [HTML5] Better fullscreen, canvas resizing. 2021-02-19 05:12:32 +01:00
js [HTML5] Better fullscreen, canvas resizing. 2021-02-19 05:12:32 +01:00
.eslintrc.engine.js [HTML5] Easier HTML templates, better deinit/cleanup. 2021-02-19 05:12:32 +01:00
.eslintrc.js
.eslintrc.libs.js
audio_driver_javascript.cpp Reorganize Project Settings 2021-02-18 11:23:34 -03:00
audio_driver_javascript.h
detect.py [HTML5] Fix compilation issues in 4.0 2021-02-17 13:03:52 +01:00
display_server_javascript.cpp [HTML5] Better fullscreen, canvas resizing. 2021-02-19 05:12:32 +01:00
display_server_javascript.h [HTML5] Better fullscreen, canvas resizing. 2021-02-19 05:12:32 +01:00
dom_keys.inc
emscripten_helpers.py
godot_audio.h
godot_js.h [HTML5] Better fullscreen, canvas resizing. 2021-02-19 05:12:32 +01:00
http_client_javascript.cpp
http_client.h.inc
http_request.h
javascript_eval.cpp
javascript_main.cpp
javascript_runtime.cpp
logo.png
os_javascript.cpp [HTML5] Implement get_processor_count. 2021-02-17 13:03:52 +01:00
os_javascript.h [HTML5] Implement get_processor_count. 2021-02-17 13:03:52 +01:00
package-lock.json
package.json
platform_config.h
run_icon.png
SCsub [HTML5] Easier HTML templates, better deinit/cleanup. 2021-02-19 05:12:32 +01:00