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Three canvas resize policies: - `None`: Godot window settings are ignored. - `Project`: Godot handles the canvas like a native app (resizing it when setting the window size). - `Adaptive`: Canvas size will always adapt to browser window size. Use `None` if you want to control the canvas size with custom JavaScript code. |
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.. | ||
api | ||
export | ||
js | ||
.eslintrc.engine.js | ||
.eslintrc.js | ||
.eslintrc.libs.js | ||
audio_driver_javascript.cpp | ||
audio_driver_javascript.h | ||
detect.py | ||
display_server_javascript.cpp | ||
display_server_javascript.h | ||
dom_keys.inc | ||
emscripten_helpers.py | ||
godot_audio.h | ||
godot_js.h | ||
http_client_javascript.cpp | ||
http_client.h.inc | ||
http_request.h | ||
javascript_eval.cpp | ||
javascript_main.cpp | ||
javascript_runtime.cpp | ||
logo.png | ||
os_javascript.cpp | ||
os_javascript.h | ||
package-lock.json | ||
package.json | ||
platform_config.h | ||
run_icon.png | ||
SCsub |