godot/modules/gdnative/pluginscript
Rémi Verschelde 6d16f2f053 Fix error macro calls not ending with semicolon
It's not necessary, but the vast majority of calls of error macros
do have an ending semicolon, so it's best to be consistent.
Most WARN_DEPRECATED calls did *not* have a semicolon, but there's
no reason for them to be treated differently.
2019-06-11 14:49:34 +02:00
..
pluginscript_instance.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
pluginscript_instance.h Fix typos with codespell 2019-05-19 13:10:35 +02:00
pluginscript_language.cpp Fix code completion not working with class_name 2019-04-16 22:27:13 +02:00
pluginscript_language.h Fix code completion not working with class_name 2019-04-16 22:27:13 +02:00
pluginscript_loader.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
pluginscript_loader.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
pluginscript_script.cpp Fix error macro calls not ending with semicolon 2019-06-11 14:49:34 +02:00
pluginscript_script.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
register_types.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
register_types.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
SCsub SCons: Build thirdparty code in own env, disable warnings 2018-09-28 14:07:39 +02:00