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Pedro J. Estébanez 6d0f4a4ad7 Fix picking in CanvasLayer
New APIs in 2D physics allow intersection queries filtered by CanvasLayer object instance id. Viewport keep an inventory of its descendant CanvasLayers and takes advantage of all that to test picking with the mouse/touch position correctly transformed for each CanvasLayer.
2018-08-25 00:03:26 +02:00
core Merge pull request #20712 from marcelofg55/midi_open_close 2018-08-24 12:17:14 -03:00
doc doc: Sync classref with current source 2018-08-21 00:35:46 +02:00
drivers Fix generation of env map, closes #18880 2018-08-24 13:31:31 -03:00
editor Style: Fix previous commits from @reduz 2018-08-24 16:50:29 +02:00
main Make some debug prints verbose-only, remove others 2018-08-24 14:59:01 +02:00
misc Merge pull request #21336 from eska014/html5-new-presentation 2018-08-24 00:10:46 +02:00
modules Merge pull request #21049 from AndreaCatania/joints 2018-08-24 17:10:54 +02:00
platform Merge pull request #20712 from marcelofg55/midi_open_close 2018-08-24 12:17:14 -03:00
scene Fix picking in CanvasLayer 2018-08-25 00:03:26 +02:00
servers Fix picking in CanvasLayer 2018-08-25 00:03:26 +02:00
thirdparty Merge pull request #21281 from elasota/fix-squish-sse 2018-08-22 09:55:57 +02:00
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CODEOWNERS Fix typo in gdnative module path in CODEOWNERS 2018-07-20 08:04:54 +02:00
compat.py fixed building using scons with python3 2018-05-28 18:41:16 +01:00
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COPYRIGHT.txt BPTC support 2018-08-21 22:56:04 -04:00
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gles_builders.py Running builder (content generator) functions in subprocesses on Windows 2018-07-27 21:37:55 +02:00
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platform_methods.py Fixed short circuiting on non-Windows platforms 2018-07-30 23:55:15 +02:00
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SConstruct Running builder (content generator) functions in subprocesses on Windows 2018-07-27 21:37:55 +02:00
version.py

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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