godot/servers/rendering/renderer_rd/storage_rd
clayjohn d3b3419aff Notify mesh surface when render_priority changes
This ensures that the mesh properly takes render_priority into account when changed
2023-02-13 18:09:33 -08:00
..
forward_id_storage.cpp
forward_id_storage.h
light_storage.cpp Implement cull_mask for decals and lights in mobile and compatibility backends 2023-02-06 12:12:47 -08:00
light_storage.h Implement cull_mask for decals and lights in mobile and compatibility backends 2023-02-06 12:12:47 -08:00
material_storage.cpp Notify mesh surface when render_priority changes 2023-02-13 18:09:33 -08:00
material_storage.h
mesh_storage.cpp
mesh_storage.h
particles_storage.cpp
particles_storage.h
render_buffer_custom_data_rd.h
render_scene_buffers_rd.cpp
render_scene_buffers_rd.h
render_scene_data_rd.cpp
render_scene_data_rd.h
SCsub
texture_storage.cpp Implement cull_mask for decals and lights in mobile and compatibility backends 2023-02-06 12:12:47 -08:00
texture_storage.h Implement cull_mask for decals and lights in mobile and compatibility backends 2023-02-06 12:12:47 -08:00
utilities.cpp
utilities.h