godot/scene/2d
Rémi Verschelde 0a74fb625e Merge pull request #9791 from bojidar-bg/6087-add-global-local-conv
Add .to_local/.to_global methods on Node2D and Spatial
2017-07-24 22:24:34 +02:00
..
animated_sprite.cpp Add object type hint for docs 2017-07-23 18:57:03 +07:00
animated_sprite.h Add null-check to get_normal_frame 2017-06-20 00:37:34 +02:00
area_2d.cpp Remove warnings about benign situations 2017-07-10 16:20:56 +02:00
area_2d.h -Added AudioStreamPlayer2D, for 2D positional sound 2017-06-18 21:07:32 -03:00
audio_stream_player_2d.cpp Fixed bug regarding to two spatial 2d players not mixing properly 2017-06-22 17:50:03 -03:00
audio_stream_player_2d.h -Added AudioStreamPlayer2D, for 2D positional sound 2017-06-18 21:07:32 -03:00
back_buffer_copy.cpp
back_buffer_copy.h
camera_2d.cpp Added some editor enhancements to Camera2D. Added the option to draw Camera2Ds bounds and drag margins. Added options to toggle the drawing of Camera2Ds lines in the editor. When a Camera2D is marked as current, its lines become a little less transparent. 2017-06-25 16:05:44 -04:00
camera_2d.h Added some editor enhancements to Camera2D. Added the option to draw Camera2Ds bounds and drag margins. Added options to toggle the drawing of Camera2Ds lines in the editor. When a Camera2D is marked as current, its lines become a little less transparent. 2017-06-25 16:05:44 -04:00
canvas_item.cpp Add object type hint for docs 2017-07-19 02:03:34 +07:00
canvas_item.h -Many fixes to VisualScript, fixed property names, etc. 2017-06-30 21:35:05 -03:00
canvas_modulate.cpp
canvas_modulate.h
collision_object_2d.cpp expose missing CollisionShape API for CollisionObject 2017-07-24 20:29:49 +02:00
collision_object_2d.h expose missing CollisionShape API for CollisionObject 2017-07-24 20:29:49 +02:00
collision_polygon_2d.cpp -Trigger shapes removed in 2D, they became obsolete long ago when areas could detect their own overlap 2017-06-23 23:39:52 -03:00
collision_polygon_2d.h -Trigger shapes removed in 2D, they became obsolete long ago when areas could detect their own overlap 2017-06-23 23:39:52 -03:00
collision_shape_2d.cpp Add object type hint for docs 2017-07-19 02:03:34 +07:00
collision_shape_2d.h -Trigger shapes removed in 2D, they became obsolete long ago when areas could detect their own overlap 2017-06-23 23:39:52 -03:00
joints_2d.cpp
joints_2d.h
light_2d.cpp Add object type hint for docs 2017-07-19 02:03:34 +07:00
light_2d.h
light_occluder_2d.cpp
light_occluder_2d.h
line_2d.cpp Add object type hint for docs 2017-07-19 02:03:34 +07:00
line_2d.h
line_builder.cpp
line_builder.h
navigation2d.cpp
navigation2d.h
navigation_polygon.cpp
navigation_polygon.h
node_2d.cpp Merge pull request #9791 from bojidar-bg/6087-add-global-local-conv 2017-07-24 22:24:34 +02:00
node_2d.h Add .to_local/.to_global methods on Node2D and Spatial 2017-07-23 14:37:26 +03:00
parallax_background.cpp
parallax_background.h
parallax_layer.cpp
parallax_layer.h
particles_2d.cpp Usability improvements for folding. Unfortunately SpatialMaterial broke compatibility. 2017-06-25 18:57:28 -03:00
particles_2d.h Ability to restart particle system with a function call 2017-06-25 08:01:50 -03:00
path_2d.cpp
path_2d.h
path_texture.cpp
path_texture.h
physics_body_2d.cpp Use the gravity constant to calculate weights 2017-07-05 15:14:12 +02:00
physics_body_2d.h Simplified 2D Kinematicbody.. 3D will wait a bit. 2017-06-24 12:34:29 -03:00
polygon_2d.cpp Add object type hint for docs 2017-07-23 18:57:03 +07:00
polygon_2d.h
position_2d.cpp
position_2d.h
ray_cast_2d.cpp
ray_cast_2d.h
remote_transform_2d.cpp Added the following features to RemoteTransform and RemoteTransform2D: 2017-07-05 16:29:48 -04:00
remote_transform_2d.h Added the following features to RemoteTransform and RemoteTransform2D: 2017-07-05 16:29:48 -04:00
screen_button.cpp Add object type hint for docs 2017-07-23 18:57:03 +07:00
screen_button.h
SCsub
sprite.cpp Sprite: fix disconnect nonexistent signal 2017-07-23 01:02:33 +07:00
sprite.h Texture rect_region drawing now clamps UV to avoid bleeding. This avoids scenarios like single-texture tilemap tiles leaking pixels to the next tile when filter is enabled on it. 2017-06-18 22:55:02 -03:00
tile_map.cpp Readd tilemap's shape_transform and bugfixes 2017-07-01 20:56:51 +03:00
tile_map.h
visibility_notifier_2d.cpp
visibility_notifier_2d.h
y_sort.cpp
y_sort.h