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animated_sprite.cpp
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Add object type hint for docs
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2017-07-23 18:57:03 +07:00 |
animated_sprite.h
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Add null-check to get_normal_frame
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2017-06-20 00:37:34 +02:00 |
area_2d.cpp
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Remove warnings about benign situations
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2017-07-10 16:20:56 +02:00 |
area_2d.h
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-Added AudioStreamPlayer2D, for 2D positional sound
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2017-06-18 21:07:32 -03:00 |
audio_stream_player_2d.cpp
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Fixed bug regarding to two spatial 2d players not mixing properly
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2017-06-22 17:50:03 -03:00 |
audio_stream_player_2d.h
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-Added AudioStreamPlayer2D, for 2D positional sound
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2017-06-18 21:07:32 -03:00 |
back_buffer_copy.cpp
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back_buffer_copy.h
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camera_2d.cpp
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Added some editor enhancements to Camera2D. Added the option to draw Camera2Ds bounds and drag margins. Added options to toggle the drawing of Camera2Ds lines in the editor. When a Camera2D is marked as current, its lines become a little less transparent.
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2017-06-25 16:05:44 -04:00 |
camera_2d.h
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Added some editor enhancements to Camera2D. Added the option to draw Camera2Ds bounds and drag margins. Added options to toggle the drawing of Camera2Ds lines in the editor. When a Camera2D is marked as current, its lines become a little less transparent.
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2017-06-25 16:05:44 -04:00 |
canvas_item.cpp
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Add object type hint for docs
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2017-07-19 02:03:34 +07:00 |
canvas_item.h
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-Many fixes to VisualScript, fixed property names, etc.
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2017-06-30 21:35:05 -03:00 |
canvas_modulate.cpp
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canvas_modulate.h
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collision_object_2d.cpp
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expose missing CollisionShape API for CollisionObject
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2017-07-24 20:29:49 +02:00 |
collision_object_2d.h
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expose missing CollisionShape API for CollisionObject
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2017-07-24 20:29:49 +02:00 |
collision_polygon_2d.cpp
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-Trigger shapes removed in 2D, they became obsolete long ago when areas could detect their own overlap
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2017-06-23 23:39:52 -03:00 |
collision_polygon_2d.h
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-Trigger shapes removed in 2D, they became obsolete long ago when areas could detect their own overlap
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2017-06-23 23:39:52 -03:00 |
collision_shape_2d.cpp
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Add object type hint for docs
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2017-07-19 02:03:34 +07:00 |
collision_shape_2d.h
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-Trigger shapes removed in 2D, they became obsolete long ago when areas could detect their own overlap
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2017-06-23 23:39:52 -03:00 |
joints_2d.cpp
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joints_2d.h
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light_2d.cpp
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Add object type hint for docs
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2017-07-19 02:03:34 +07:00 |
light_2d.h
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light_occluder_2d.cpp
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light_occluder_2d.h
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line_2d.cpp
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Add object type hint for docs
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2017-07-19 02:03:34 +07:00 |
line_2d.h
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line_builder.cpp
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line_builder.h
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navigation2d.cpp
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navigation2d.h
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navigation_polygon.cpp
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navigation_polygon.h
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node_2d.cpp
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Merge pull request #9791 from bojidar-bg/6087-add-global-local-conv
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2017-07-24 22:24:34 +02:00 |
node_2d.h
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Add .to_local/.to_global methods on Node2D and Spatial
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2017-07-23 14:37:26 +03:00 |
parallax_background.cpp
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parallax_background.h
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parallax_layer.cpp
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parallax_layer.h
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particles_2d.cpp
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Usability improvements for folding. Unfortunately SpatialMaterial broke compatibility.
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2017-06-25 18:57:28 -03:00 |
particles_2d.h
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Ability to restart particle system with a function call
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2017-06-25 08:01:50 -03:00 |
path_2d.cpp
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path_2d.h
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path_texture.cpp
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path_texture.h
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physics_body_2d.cpp
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Use the gravity constant to calculate weights
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2017-07-05 15:14:12 +02:00 |
physics_body_2d.h
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Simplified 2D Kinematicbody.. 3D will wait a bit.
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2017-06-24 12:34:29 -03:00 |
polygon_2d.cpp
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Add object type hint for docs
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2017-07-23 18:57:03 +07:00 |
polygon_2d.h
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position_2d.cpp
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position_2d.h
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ray_cast_2d.cpp
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ray_cast_2d.h
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remote_transform_2d.cpp
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Added the following features to RemoteTransform and RemoteTransform2D:
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2017-07-05 16:29:48 -04:00 |
remote_transform_2d.h
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Added the following features to RemoteTransform and RemoteTransform2D:
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2017-07-05 16:29:48 -04:00 |
screen_button.cpp
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Add object type hint for docs
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2017-07-23 18:57:03 +07:00 |
screen_button.h
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SCsub
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sprite.cpp
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Sprite: fix disconnect nonexistent signal
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2017-07-23 01:02:33 +07:00 |
sprite.h
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Texture rect_region drawing now clamps UV to avoid bleeding. This avoids scenarios like single-texture tilemap tiles leaking pixels to the next tile when filter is enabled on it.
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2017-06-18 22:55:02 -03:00 |
tile_map.cpp
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Readd tilemap's shape_transform and bugfixes
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2017-07-01 20:56:51 +03:00 |
tile_map.h
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visibility_notifier_2d.cpp
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visibility_notifier_2d.h
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y_sort.cpp
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y_sort.h
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