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dummy
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Fix never ending loop with overlapping probes
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2024-03-05 10:07:56 +11:00 |
environment
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renderer_rd
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Merge pull request #89134 from BastiaanOlij/fix_recursive_reflection_probes
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2024-03-05 09:56:05 +01:00 |
storage
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Fix never ending loop with overlapping probes
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2024-03-05 10:07:56 +11:00 |
renderer_canvas_cull.cpp
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Add new Parallax2D node
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2024-03-03 15:46:40 -05:00 |
renderer_canvas_cull.h
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Add new Parallax2D node
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2024-03-03 15:46:40 -05:00 |
renderer_canvas_render.cpp
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renderer_canvas_render.h
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Add new Parallax2D node
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2024-03-03 15:46:40 -05:00 |
renderer_compositor.cpp
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renderer_compositor.h
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Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
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2024-02-12 10:02:18 -03:00 |
renderer_geometry_instance.cpp
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renderer_geometry_instance.h
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renderer_scene_cull.cpp
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Fix never ending loop with overlapping probes
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2024-03-05 10:07:56 +11:00 |
renderer_scene_cull.h
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Implement hooks into renderer
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2024-02-18 21:54:21 +11:00 |
renderer_scene_occlusion_cull.cpp
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renderer_scene_occlusion_cull.h
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renderer_scene_render.cpp
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Implement hooks into renderer
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2024-02-18 21:54:21 +11:00 |
renderer_scene_render.h
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Implement hooks into renderer
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2024-02-18 21:54:21 +11:00 |
renderer_viewport.cpp
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Merge pull request #87297 from adamscott/2d-pixel-art-stability
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2024-02-12 23:53:51 +01:00 |
renderer_viewport.h
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rendering_context_driver.cpp
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Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
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2024-02-12 10:02:18 -03:00 |
rendering_context_driver.h
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Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
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2024-02-12 10:02:18 -03:00 |
rendering_device_binds.cpp
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rendering_device_binds.h
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Implement hooks into renderer
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2024-02-18 21:54:21 +11:00 |
rendering_device_commons.cpp
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Make shader binary alignment handling simpler and more robust
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2024-03-06 11:48:23 +01:00 |
rendering_device_commons.h
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Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
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2024-02-12 10:02:18 -03:00 |
rendering_device_driver.cpp
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rendering_device_driver.h
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Merge pull request #87872 from RandomShaper/d3d12_tex_mem_is_life
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2024-02-27 16:36:59 +01:00 |
rendering_device_graph.cpp
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Remove tracking logic for input attachments as it's not necessary.
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2024-02-21 11:18:10 -03:00 |
rendering_device_graph.h
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Remove tracking logic for input attachments as it's not necessary.
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2024-02-21 11:18:10 -03:00 |
rendering_device.compat.inc
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Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
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2024-02-12 10:02:18 -03:00 |
rendering_device.cpp
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Vulkan: Don't warn about pipelines cache if missing
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2024-03-05 16:39:14 +01:00 |
rendering_device.h
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Remove self includes in some files
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2024-02-27 17:10:54 +01:00 |
rendering_light_culler.cpp
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Fix various typos with codespell
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2024-02-07 11:09:34 +01:00 |
rendering_light_culler.h
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Shadow volume culling and tighter shadow caster culling
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2024-01-30 08:38:31 +00:00 |
rendering_method.cpp
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rendering_method.h
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Implement hooks into renderer
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2024-02-18 21:54:21 +11:00 |
rendering_server_default.cpp
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Add THREADS_ENABLED macro in order to compile Godot to run on the main thread
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2024-01-17 13:58:29 -05:00 |
rendering_server_default.h
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Add new Parallax2D node
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2024-03-03 15:46:40 -05:00 |
rendering_server_globals.cpp
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rendering_server_globals.h
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SCsub
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shader_compiler.cpp
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shader_compiler.h
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Change shader compiler default setting to avoid doctool error
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2024-02-29 11:01:56 +08:00 |
shader_language.cpp
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shader_language.h
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shader_preprocessor.cpp
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shader_preprocessor.h
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shader_types.cpp
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Fix shadows for billboarded Sprite3D's
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2024-02-13 10:36:38 +01:00 |
shader_types.h
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shader_warnings.cpp
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shader_warnings.h
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