godot/servers/rendering
Rémi Verschelde ec55028f26
Merge pull request #89209 from RandomShaper/padding_for_dummies
Make shader binary alignment handling simpler and more robust
2024-03-06 13:17:09 +01:00
..
dummy Fix never ending loop with overlapping probes 2024-03-05 10:07:56 +11:00
environment
renderer_rd Merge pull request #89134 from BastiaanOlij/fix_recursive_reflection_probes 2024-03-05 09:56:05 +01:00
storage Fix never ending loop with overlapping probes 2024-03-05 10:07:56 +11:00
renderer_canvas_cull.cpp Add new Parallax2D node 2024-03-03 15:46:40 -05:00
renderer_canvas_cull.h Add new Parallax2D node 2024-03-03 15:46:40 -05:00
renderer_canvas_render.cpp
renderer_canvas_render.h Add new Parallax2D node 2024-03-03 15:46:40 -05:00
renderer_compositor.cpp
renderer_compositor.h Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver. 2024-02-12 10:02:18 -03:00
renderer_geometry_instance.cpp
renderer_geometry_instance.h
renderer_scene_cull.cpp Fix never ending loop with overlapping probes 2024-03-05 10:07:56 +11:00
renderer_scene_cull.h Implement hooks into renderer 2024-02-18 21:54:21 +11:00
renderer_scene_occlusion_cull.cpp
renderer_scene_occlusion_cull.h
renderer_scene_render.cpp Implement hooks into renderer 2024-02-18 21:54:21 +11:00
renderer_scene_render.h Implement hooks into renderer 2024-02-18 21:54:21 +11:00
renderer_viewport.cpp Merge pull request #87297 from adamscott/2d-pixel-art-stability 2024-02-12 23:53:51 +01:00
renderer_viewport.h
rendering_context_driver.cpp Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver. 2024-02-12 10:02:18 -03:00
rendering_context_driver.h Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver. 2024-02-12 10:02:18 -03:00
rendering_device_binds.cpp
rendering_device_binds.h Implement hooks into renderer 2024-02-18 21:54:21 +11:00
rendering_device_commons.cpp Make shader binary alignment handling simpler and more robust 2024-03-06 11:48:23 +01:00
rendering_device_commons.h Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver. 2024-02-12 10:02:18 -03:00
rendering_device_driver.cpp
rendering_device_driver.h Merge pull request #87872 from RandomShaper/d3d12_tex_mem_is_life 2024-02-27 16:36:59 +01:00
rendering_device_graph.cpp Remove tracking logic for input attachments as it's not necessary. 2024-02-21 11:18:10 -03:00
rendering_device_graph.h Remove tracking logic for input attachments as it's not necessary. 2024-02-21 11:18:10 -03:00
rendering_device.compat.inc Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver. 2024-02-12 10:02:18 -03:00
rendering_device.cpp Vulkan: Don't warn about pipelines cache if missing 2024-03-05 16:39:14 +01:00
rendering_device.h Remove self includes in some files 2024-02-27 17:10:54 +01:00
rendering_light_culler.cpp Fix various typos with codespell 2024-02-07 11:09:34 +01:00
rendering_light_culler.h Shadow volume culling and tighter shadow caster culling 2024-01-30 08:38:31 +00:00
rendering_method.cpp
rendering_method.h Implement hooks into renderer 2024-02-18 21:54:21 +11:00
rendering_server_default.cpp Add THREADS_ENABLED macro in order to compile Godot to run on the main thread 2024-01-17 13:58:29 -05:00
rendering_server_default.h Add new Parallax2D node 2024-03-03 15:46:40 -05:00
rendering_server_globals.cpp
rendering_server_globals.h
SCsub
shader_compiler.cpp
shader_compiler.h Change shader compiler default setting to avoid doctool error 2024-02-29 11:01:56 +08:00
shader_language.cpp
shader_language.h
shader_preprocessor.cpp
shader_preprocessor.h
shader_types.cpp Fix shadows for billboarded Sprite3D's 2024-02-13 10:36:38 +01:00
shader_types.h
shader_warnings.cpp
shader_warnings.h