..
doc_classes
Update docs to version 4.0
2020-01-31 17:15:41 -08:00
area_bullet.cpp
Reworked signal connection system, added support for Callable and Signal objects and made them default.
2020-02-20 08:24:50 +01:00
area_bullet.h
ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits.
2020-02-12 14:24:54 -03:00
btRayShape.cpp
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
btRayShape.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
bullet_physics_server.cpp
ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits.
2020-02-12 14:24:54 -03:00
bullet_physics_server.h
ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits.
2020-02-12 14:24:54 -03:00
bullet_types_converter.cpp
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
bullet_types_converter.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
bullet_utilities.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
collision_object_bullet.cpp
ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits.
2020-02-12 14:24:54 -03:00
collision_object_bullet.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
cone_twist_joint_bullet.cpp
Remove more deprecated methods and code
2020-02-13 12:37:45 +01:00
cone_twist_joint_bullet.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
config.py
SCons: Pass env to modules can_build method
2018-05-30 19:11:36 +02:00
constraint_bullet.cpp
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2020-01-01 11:16:22 +01:00
constraint_bullet.h
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2020-01-01 11:16:22 +01:00
generic_6dof_joint_bullet.cpp
Remove more deprecated methods and code
2020-02-13 12:37:45 +01:00
generic_6dof_joint_bullet.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
godot_collision_configuration.cpp
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2020-01-01 11:16:22 +01:00
godot_collision_configuration.h
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2020-01-01 11:16:22 +01:00
godot_collision_dispatcher.cpp
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2020-01-01 11:16:22 +01:00
godot_collision_dispatcher.h
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2020-01-01 11:16:22 +01:00
godot_motion_state.h
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2020-01-01 11:16:22 +01:00
godot_ray_world_algorithm.cpp
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2020-01-01 11:16:22 +01:00
godot_ray_world_algorithm.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
godot_result_callbacks.cpp
ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits.
2020-02-12 14:24:54 -03:00
godot_result_callbacks.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
hinge_joint_bullet.cpp
Remove more deprecated methods and code
2020-02-13 12:37:45 +01:00
hinge_joint_bullet.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
joint_bullet.cpp
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
joint_bullet.h
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2020-01-01 11:16:22 +01:00
pin_joint_bullet.cpp
Remove more deprecated methods and code
2020-02-13 12:37:45 +01:00
pin_joint_bullet.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
register_types.cpp
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
register_types.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
rid_bullet.h
Fix code formatting issues and VS compilation
2020-02-11 12:05:19 +01:00
rigid_body_bullet.cpp
Reworked signal connection system, added support for Callable and Signal objects and made them default.
2020-02-20 08:24:50 +01:00
rigid_body_bullet.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
SCsub
bullet: Sync with upstream 2.89
2020-01-08 18:05:43 +01:00
shape_bullet.cpp
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
2020-02-25 12:55:53 +01:00
shape_bullet.h
Changed default capsule axis to vertical
2020-02-23 23:18:01 +03:00
shape_owner_bullet.cpp
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
shape_owner_bullet.h
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2020-01-01 11:16:22 +01:00
slider_joint_bullet.cpp
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2020-01-01 11:16:22 +01:00
slider_joint_bullet.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
soft_body_bullet.cpp
PoolVector is gone, replaced by Vector
2020-02-18 10:10:36 +01:00
soft_body_bullet.h
PoolVector is gone, replaced by Vector
2020-02-18 10:10:36 +01:00
space_bullet.cpp
ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits.
2020-02-12 14:24:54 -03:00
space_bullet.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00