godot/modules/bullet
Juan Linietsky 33b5c57199 Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.

Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.

For Variant, the float datatype is always 64 bits, and exposed as `float`.

We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.

Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-25 12:55:53 +01:00
..
doc_classes Update docs to version 4.0 2020-01-31 17:15:41 -08:00
area_bullet.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
area_bullet.h ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits. 2020-02-12 14:24:54 -03:00
btRayShape.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
btRayShape.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
bullet_physics_server.cpp ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits. 2020-02-12 14:24:54 -03:00
bullet_physics_server.h ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits. 2020-02-12 14:24:54 -03:00
bullet_types_converter.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
bullet_types_converter.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
bullet_utilities.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
collision_object_bullet.cpp ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits. 2020-02-12 14:24:54 -03:00
collision_object_bullet.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
cone_twist_joint_bullet.cpp Remove more deprecated methods and code 2020-02-13 12:37:45 +01:00
cone_twist_joint_bullet.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
config.py SCons: Pass env to modules can_build method 2018-05-30 19:11:36 +02:00
constraint_bullet.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
constraint_bullet.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
generic_6dof_joint_bullet.cpp Remove more deprecated methods and code 2020-02-13 12:37:45 +01:00
generic_6dof_joint_bullet.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
godot_collision_configuration.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
godot_collision_configuration.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
godot_collision_dispatcher.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
godot_collision_dispatcher.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
godot_motion_state.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
godot_ray_world_algorithm.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
godot_ray_world_algorithm.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
godot_result_callbacks.cpp ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits. 2020-02-12 14:24:54 -03:00
godot_result_callbacks.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
hinge_joint_bullet.cpp Remove more deprecated methods and code 2020-02-13 12:37:45 +01:00
hinge_joint_bullet.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
joint_bullet.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
joint_bullet.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
pin_joint_bullet.cpp Remove more deprecated methods and code 2020-02-13 12:37:45 +01:00
pin_joint_bullet.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
register_types.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
register_types.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
rid_bullet.h Fix code formatting issues and VS compilation 2020-02-11 12:05:19 +01:00
rigid_body_bullet.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
rigid_body_bullet.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
SCsub bullet: Sync with upstream 2.89 2020-01-08 18:05:43 +01:00
shape_bullet.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
shape_bullet.h Changed default capsule axis to vertical 2020-02-23 23:18:01 +03:00
shape_owner_bullet.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
shape_owner_bullet.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
slider_joint_bullet.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
slider_joint_bullet.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
soft_body_bullet.cpp PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
soft_body_bullet.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
space_bullet.cpp ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits. 2020-02-12 14:24:54 -03:00
space_bullet.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00