godot/core/io
2020-02-25 15:27:29 +01:00
..
compression.cpp
compression.h
config_file.cpp PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
config_file.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
dtls_server.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
dtls_server.h Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
file_access_buffered_fa.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
file_access_buffered.cpp PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
file_access_buffered.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
file_access_compressed.cpp
file_access_compressed.h
file_access_encrypted.cpp
file_access_encrypted.h
file_access_memory.cpp
file_access_memory.h
file_access_network.cpp
file_access_network.h
file_access_pack.cpp
file_access_pack.h
file_access_zip.cpp
file_access_zip.h
http_client.cpp PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
http_client.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
image_loader.cpp
image_loader.h
ip_address.cpp
ip_address.h
ip.cpp
ip.h
json.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
json.h
logger.cpp
logger.h
marshalls.cpp Update docs and bindings for new integer vector types 2020-02-25 15:27:29 +01:00
marshalls.h
multiplayer_api.cpp Replace FALLTHROUGH macro by C++17 [[fallthrough]] 2020-02-23 00:52:50 +01:00
multiplayer_api.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
net_socket.cpp
net_socket.h
networked_multiplayer_peer.cpp
networked_multiplayer_peer.h
packet_peer_dtls.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
packet_peer_dtls.h Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
packet_peer_udp.cpp
packet_peer_udp.h
packet_peer.cpp PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
packet_peer.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
pck_packer.cpp
pck_packer.h
resource_format_binary.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
resource_format_binary.h
resource_importer.cpp
resource_importer.h
resource_loader.cpp Added StringName as a variant type. 2020-02-21 14:25:29 +01:00
resource_loader.h
resource_saver.cpp PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
resource_saver.h
SCsub
stream_peer_ssl.cpp
stream_peer_ssl.h
stream_peer_tcp.cpp
stream_peer_tcp.h
stream_peer.cpp PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
stream_peer.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
tcp_server.cpp
tcp_server.h
translation_loader_po.cpp
translation_loader_po.h
udp_server.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
udp_server.h Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
xml_parser.cpp
xml_parser.h
zip_io.cpp
zip_io.h