godot/servers/rendering
Rémi Verschelde 21e6671740
Merge pull request #100937 from Repiteo/style/clang-format-sync
Style: Enforce `AllowShortFunctionsOnASingleLine`
2025-01-03 00:49:44 +01:00
..
dummy Remove unused headers in servers. 2024-12-20 18:51:01 +08:00
environment
renderer_rd astcenc: Misc improvements and optimizations 2024-12-31 14:25:14 +01:00
storage Merge pull request #76371 from ze2j/array_mesh_surface_remove 2024-12-19 19:59:56 -06:00
instance_uniforms.cpp Implement 2D instance shader parameters 2024-12-17 23:59:16 +01:00
instance_uniforms.h Implement 2D instance shader parameters 2024-12-17 23:59:16 +01:00
renderer_canvas_cull.cpp Add more property hint ranges for project settings 2024-12-23 18:22:32 +01:00
renderer_canvas_cull.h Implement 2D instance shader parameters 2024-12-17 23:59:16 +01:00
renderer_canvas_render.cpp
renderer_canvas_render.h Remove unused headers in servers. 2024-12-20 18:51:01 +08:00
renderer_compositor.cpp
renderer_compositor.h Remove unused headers in servers. 2024-12-20 18:51:01 +08:00
renderer_geometry_instance.cpp
renderer_geometry_instance.h Remove unused headers in servers. 2024-12-20 18:51:01 +08:00
renderer_scene_cull.cpp Fix regression with shadows when light range is 0 or close 2024-12-28 11:40:54 +01:00
renderer_scene_cull.h Implement 2D instance shader parameters 2024-12-17 23:59:16 +01:00
renderer_scene_occlusion_cull.cpp
renderer_scene_occlusion_cull.h
renderer_scene_render.cpp
renderer_scene_render.h Remove unused headers in servers. 2024-12-20 18:51:01 +08:00
renderer_viewport.cpp Properly transform light rect and occluder rect to perform light2d culling in canvas space 2024-12-20 16:58:02 -07:00
renderer_viewport.h Remove unused headers in servers. 2024-12-20 18:51:01 +08:00
rendering_context_driver.cpp
rendering_context_driver.h Remove unused headers in servers. 2024-12-20 18:51:01 +08:00
rendering_device_binds.cpp Merge pull request #98747 from tetrapod00/standardize-renderer-strings 2024-12-13 16:19:37 -06:00
rendering_device_binds.h Style: Enforce AllowShortFunctionsOnASingleLine 2025-01-02 10:09:41 -06:00
rendering_device_commons.cpp
rendering_device_commons.h
rendering_device_driver.cpp
rendering_device_driver.h Style: Enforce AllowShortFunctionsOnASingleLine 2025-01-02 10:09:41 -06:00
rendering_device_graph.cpp Merge pull request #100399 from Fahien/fahien/resource-usage-to-string 2024-12-19 19:59:40 -06:00
rendering_device_graph.h Merge pull request #100399 from Fahien/fahien/resource-usage-to-string 2024-12-19 19:59:40 -06:00
rendering_device.compat.inc
rendering_device.cpp Improve use of Ref.is_null/valid 2024-12-23 16:35:02 -05:00
rendering_device.h Remove unused headers in servers. 2024-12-20 18:51:01 +08:00
rendering_light_culler.cpp
rendering_light_culler.h
rendering_method.cpp
rendering_method.h
rendering_server_constants.h
rendering_server_default.cpp Remove unused headers in servers. 2024-12-20 18:51:01 +08:00
rendering_server_default.h Remove unused headers in servers. 2024-12-20 18:51:01 +08:00
rendering_server_globals.cpp
rendering_server_globals.h
SCsub
shader_compiler.cpp Remove unused headers in servers. 2024-12-20 18:51:01 +08:00
shader_compiler.h
shader_include_db.cpp
shader_include_db.h
shader_language.cpp Remove unused headers in servers. 2024-12-20 18:51:01 +08:00
shader_language.h
shader_preprocessor.cpp
shader_preprocessor.h Remove unused headers in servers. 2024-12-20 18:51:01 +08:00
shader_types.cpp Remove unused headers in servers. 2024-12-20 18:51:01 +08:00
shader_types.h Remove unused headers in servers. 2024-12-20 18:51:01 +08:00
shader_warnings.cpp
shader_warnings.h Remove unused headers in servers. 2024-12-20 18:51:01 +08:00