godot/servers
Rémi Verschelde b37776fa2f
Merge pull request #52591 from timothyqiu/error-macros
[3.x] Remove do{ } while(0) wrapper around error macros
2021-09-21 10:38:34 +02:00
..
arvr
audio Fix Godot's cubic resampling algorithm 2021-08-06 11:45:08 +02:00
camera
physics Optimize raycast with large Heightmap shape data 2021-09-06 15:59:47 -07:00
physics_2d Merge pull request #48551 from nekomatata/concave-shape-optimization-3.x 2021-09-06 09:36:27 -07:00
visual Sphere occluders - self occlusion and improvements 2021-09-14 11:31:14 +01:00
arvr_server.cpp
arvr_server.h
audio_server.cpp [HTML5] Use browser mix rate by default on the Web. 2021-09-15 20:36:19 +02:00
audio_server.h
camera_server.cpp
camera_server.h
physics_2d_server.cpp Fix applied rotation from moving platforms in move_and_slide 2021-08-09 12:04:57 -07:00
physics_2d_server.h Fix applied rotation from moving platforms in move_and_slide 2021-08-09 12:04:57 -07:00
physics_server.cpp Fix 3D moving platform logic 2021-08-09 18:55:49 -07:00
physics_server.h Fix 3D moving platform logic 2021-08-09 18:55:49 -07:00
register_server_types.cpp Remove unused PhysicsShapeQueryResult & Physics2DShapeQueryResult 2021-07-05 11:21:15 -07:00
register_server_types.h
SCsub
server_wrap_mt_common.h
visual_server_callbacks.cpp Portal occlusion culling 2021-07-14 11:43:23 +01:00
visual_server_callbacks.h Portal occlusion culling 2021-07-14 11:43:23 +01:00
visual_server.cpp Merge pull request #52591 from timothyqiu/error-macros 2021-09-21 10:38:34 +02:00
visual_server.h Add a new high quality tonemapper: ACES Fitted 2021-09-08 19:12:09 -03:00