godot/servers/rendering/renderer_rd/effects
EddieBreeg 8747c67d9e
Fix potential integer underflow in rounded up divisions
A new `Math::division_round_up()` function was added, allowing for easy
and correct computation of integer divisions when the result needs to
be rounded up.

Fixes #80358.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2024-01-02 14:14:47 +01:00
..
bokeh_dof.cpp
bokeh_dof.h
copy_effects.cpp Fix potential integer underflow in rounded up divisions 2024-01-02 14:14:47 +01:00
copy_effects.h Use best fit normals for storing screen space normals 2023-12-21 14:41:29 -07:00
debug_effects.cpp Fix shadow debug frustum index buffer size 2023-10-19 13:48:11 -07:00
debug_effects.h Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support. 2023-09-25 10:37:47 -03:00
fsr2.cpp Avoid trying to free null RIDs in FSR2 teardown 2023-09-27 16:07:41 +02:00
fsr2.h Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support. 2023-09-25 10:37:47 -03:00
fsr.cpp
fsr.h
luminance.cpp
luminance.h
resolve.cpp
resolve.h
roughness_limiter.cpp
roughness_limiter.h
SCsub Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support. 2023-09-25 10:37:47 -03:00
sort_effects.cpp
sort_effects.h
ss_effects.cpp Fix buffer updates going to the wrong cmd buffer if barriers were 0 2023-10-21 13:14:38 -03:00
ss_effects.h
taa.cpp Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support. 2023-09-25 10:37:47 -03:00
taa.h Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support. 2023-09-25 10:37:47 -03:00
tone_mapper.cpp
tone_mapper.h
vrs.cpp
vrs.h