godot/servers/rendering/renderer_rd/forward_mobile
Hugo Locurcio 610363add0
Use the Static global illumination mode in GeometryInstance3D by default
This makes VoxelGI and SDFGI work out of the box with primitive meshes,
loaded OBJ meshes and CSG nodes.
2022-06-23 22:34:23 +02:00
..
render_forward_mobile.cpp Split GI effects and fix stereoscopic rendering of GI effects 2022-06-22 12:50:17 +10:00
render_forward_mobile.h Use the Static global illumination mode in GeometryInstance3D by default 2022-06-23 22:34:23 +02:00
scene_shader_forward_mobile.cpp Fix TIME compilation for custom functions in spatial shader 2022-06-09 20:12:25 +03:00
scene_shader_forward_mobile.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
SCsub