godot/servers/rendering/renderer_rd
2022-07-02 16:01:48 +02:00
..
effects Fix typo in roughness shaders 2022-06-26 12:43:21 +10:00
environment Remove debugging print following GI reorganization 2022-07-01 20:08:10 +02:00
forward_clustered Use the Static global illumination mode in GeometryInstance3D by default 2022-06-23 22:34:23 +02:00
forward_mobile Use the Static global illumination mode in GeometryInstance3D by default 2022-06-23 22:34:23 +02:00
shaders SCons: Properly track codegen script dependency for generated GLSL headers 2022-07-02 16:01:48 +02:00
storage_rd
cluster_builder_rd.cpp
cluster_builder_rd.h
effects_rd.cpp Moved cube_to_dp and cubemap logic into CopyEffects 2022-06-24 18:04:28 +10:00
effects_rd.h Moved cube_to_dp and cubemap logic into CopyEffects 2022-06-24 18:04:28 +10:00
pipeline_cache_rd.cpp
pipeline_cache_rd.h
renderer_canvas_render_rd.cpp
renderer_canvas_render_rd.h
renderer_compositor_rd.cpp
renderer_compositor_rd.h Split GI effects and fix stereoscopic rendering of GI effects 2022-06-22 12:50:17 +10:00
renderer_scene_environment_rd.cpp
renderer_scene_environment_rd.h
renderer_scene_render_rd.cpp Merge pull request #62467 from RandomShaper/descriptor_rw_matters 2022-06-28 08:25:38 +02:00
renderer_scene_render_rd.h Consider uniform writability part of the interface of the set 2022-06-27 21:56:18 +02:00
renderer_scene_sky_rd.cpp Moved cube_to_dp and cubemap logic into CopyEffects 2022-06-24 18:04:28 +10:00
renderer_scene_sky_rd.h
renderer_storage_rd.cpp Split GI effects and fix stereoscopic rendering of GI effects 2022-06-22 12:50:17 +10:00
renderer_storage_rd.h Split GI effects and fix stereoscopic rendering of GI effects 2022-06-22 12:50:17 +10:00
SCsub Split GI effects and fix stereoscopic rendering of GI effects 2022-06-22 12:50:17 +10:00
shader_rd.cpp
shader_rd.h
uniform_set_cache_rd.cpp
uniform_set_cache_rd.h Clean up Hash Functions 2022-06-20 12:54:19 +02:00