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MattUV 6b5305b972 Add set/get_collision_layer/mask_bit() to TileMaps
Add four methods to the TileMap node to make collision layers and masks be modified bit by bit (like PhysicBody2Ds and RayCast2Ds:

 * set_collision_layer_bit()
 * set_collision_mask_bit()

 * get_collision_layer_bit()
 * get_collision_mask_bit()

To comply with collision layers' renaming from https://github.com/godotengine/godot/issues/5696 , the method names are NOT set/get_layer_mask_bit()
2017-04-06 23:27:55 +02:00
core Merge pull request #8214 from tagcup/bounce_reflect_slide 2017-04-05 01:23:09 +02:00
doc Fix URLs to moved docs pages 2017-04-05 07:34:27 +02:00
drivers Merge pull request #8246 from GodotNativeTools/dlscript-module 2017-04-04 00:25:03 +02:00
editor Fix typo which caused popup to display on incorrect coordinates. 2017-04-05 00:31:17 +02:00
main Fix warped mouse panning on Linux 2017-04-03 02:56:14 +02:00
misc Merge pull request #8191 from eska014/webgl2-export 2017-03-29 15:21:52 +02:00
modules [DLScript] removed unused import 2017-04-05 14:08:26 +02:00
platform Merge pull request #8246 from GodotNativeTools/dlscript-module 2017-04-04 00:25:03 +02:00
scene Add set/get_collision_layer/mask_bit() to TileMaps 2017-04-06 23:27:55 +02:00
servers Fix typos in source code using codespell 2017-03-24 21:45:31 +01:00
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GODOT

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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