godot/modules/navigation
smix8 6b51ab66d8 Make Navigation Agents and Obstacles respect parent process mode
Temporarily removes agent from navigation map when parent node cannot process due to SceneTree pause and process_mode property. Normal process_mode does not work as other agents would still avoid the paused agents because they were still active on the navigation map and the rvo world. Also fixes potential crash when region_get_map or agent_get_map is called while no map is set.
2022-05-17 20:08:39 +02:00
..
editor Zero initialize all pointer class and struct members 2022-04-04 19:49:50 +02:00
config.py
godot_navigation_server.cpp Make Navigation Agents and Obstacles respect parent process mode 2022-05-17 20:08:39 +02:00
godot_navigation_server.h Add NavigationServer2D/3D API functions to find missing RID info 2022-05-12 20:23:19 +02:00
nav_map.cpp Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
nav_map.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
nav_region.cpp Style: Remove inconsistently used @author docstrings 2022-01-04 20:42:50 +01:00
nav_region.h Style: Remove inconsistently used @author docstrings 2022-01-04 20:42:50 +01:00
nav_rid.h Style: Remove inconsistently used @author docstrings 2022-01-04 20:42:50 +01:00
nav_utils.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
navigation_mesh_generator.cpp Clamp NavigationMesh sample_distance above zero 2022-05-16 14:25:20 +02:00
navigation_mesh_generator.h Fix navmesh baking 2022-04-08 21:01:59 +02:00
register_types.cpp Refactor module initialization 2022-05-04 17:34:51 +02:00
register_types.h Refactor module initialization 2022-05-04 17:34:51 +02:00
rvo_agent.cpp Remove VARIANT_ARG* macros 2022-03-09 18:39:13 +01:00
rvo_agent.h Style: Remove inconsistently used @author docstrings 2022-01-04 20:42:50 +01:00
SCsub Modules: Don't build editor-specific classes in templates 2022-03-28 16:48:15 +02:00