godot/scene
Rémi Verschelde 6b32e96d6e
Merge pull request #16930 from PJB3005/18-02-22-styleboxtexture-texture
StyleBoxTexture: Texture instead of RES for texture and normal_map.
2018-02-24 01:29:35 +01:00
..
2d Skeleton2D: Fix missing return value in comparator 2018-02-22 08:18:25 +01:00
3d Fix typos with codespell 2018-02-21 19:46:06 +01:00
animation Remove duplicate "autoplay" property 2018-01-25 16:17:35 +02:00
audio Merge pull request #15910 from robfram/fix-audio-signal-issue-15895 2018-02-01 16:54:31 +01:00
gui Fix typos with codespell 2018-02-21 19:46:06 +01:00
main Refactor version macros and fix related bugs 2018-02-23 20:15:29 +01:00
resources Merge pull request #16930 from PJB3005/18-02-22-styleboxtexture-texture 2018-02-24 01:29:35 +01:00
register_scene_types.cpp Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion. 2018-02-21 09:39:09 -03:00
register_scene_types.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
scene_string_names.cpp Renamed tree_exited to tree_exiting. tree_exited is now used for actual out of tree notification. 2018-01-12 08:29:24 -03:00
scene_string_names.h Renamed tree_exited to tree_exiting. tree_exited is now used for actual out of tree notification. 2018-01-12 08:29:24 -03:00
SCsub