mirror of
https://github.com/godotengine/godot.git
synced 2024-12-15 10:12:40 +08:00
900b2e0fdc
* Tweens were changed from Node to RefCounted. New API is inspired by DOTween. * Tweens are created and managed by SceneTree, similar to SceneTreeTimer, which makes them ultra cheap to use a lot. * Animating with Tweens is done by creating sequences of Tweeners. You create them from code and they autostart by default (fire-and-forget). * There are 4 Tweeners that cover the former Tween functionality: PropertyTweener, IntervalTweener, CallbackTweener and MethodTweener. * The methods were simplified a lot. Long argument lists are replaced with chained calls on Tweens and Tweeners. * Tweeners by default execute in sequence, so it's easy to create complex chained animations. * You can bind a Tween to a node. Tween will be removed automatically when the bound node is freed.
30 lines
1.0 KiB
XML
30 lines
1.0 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="CallbackTweener" inherits="Tweener" version="4.0">
|
|
<brief_description>
|
|
Calls the specified method after optional delay.
|
|
</brief_description>
|
|
<description>
|
|
[CallbackTweener] is used to call a method in a tweening sequence. See [method Tween.tween_callback] for more usage information.
|
|
[b]Note:[/b] [method Tween.tween_callback] is the only correct way to create [CallbackTweener]. Any [CallbackTweener] created manually will not function correctly.
|
|
</description>
|
|
<tutorials>
|
|
</tutorials>
|
|
<methods>
|
|
<method name="set_delay">
|
|
<return type="CallbackTweener">
|
|
</return>
|
|
<argument index="0" name="delay" type="float">
|
|
</argument>
|
|
<description>
|
|
Makes the callback call delayed by given time in seconds. Example:
|
|
[codeblock]
|
|
var tween = get_tree().create_tween()
|
|
tween.tween_callback(queue_free).set_delay(2) #this will call queue_free() after 2 seconds
|
|
[/codeblock]
|
|
</description>
|
|
</method>
|
|
</methods>
|
|
<constants>
|
|
</constants>
|
|
</class>
|