godot/doc/classes/CallbackTweener.xml
Tomasz Chabora 900b2e0fdc Complete rewrite of Tweens
* Tweens were changed from Node to RefCounted. New API is inspired by DOTween.
* Tweens are created and managed by SceneTree, similar to SceneTreeTimer, which makes them ultra cheap to use a lot.
* Animating with Tweens is done by creating sequences of Tweeners. You create them from code and they autostart by default (fire-and-forget).
* There are 4 Tweeners that cover the former Tween functionality: PropertyTweener, IntervalTweener, CallbackTweener and MethodTweener.
* The methods were simplified a lot. Long argument lists are replaced with chained calls on Tweens and Tweeners.
* Tweeners by default execute in sequence, so it's easy to create complex chained animations.
* You can bind a Tween to a node. Tween will be removed automatically when the bound node is freed.
2021-06-19 12:08:50 +02:00

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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="CallbackTweener" inherits="Tweener" version="4.0">
<brief_description>
Calls the specified method after optional delay.
</brief_description>
<description>
[CallbackTweener] is used to call a method in a tweening sequence. See [method Tween.tween_callback] for more usage information.
[b]Note:[/b] [method Tween.tween_callback] is the only correct way to create [CallbackTweener]. Any [CallbackTweener] created manually will not function correctly.
</description>
<tutorials>
</tutorials>
<methods>
<method name="set_delay">
<return type="CallbackTweener">
</return>
<argument index="0" name="delay" type="float">
</argument>
<description>
Makes the callback call delayed by given time in seconds. Example:
[codeblock]
var tween = get_tree().create_tween()
tween.tween_callback(queue_free).set_delay(2) #this will call queue_free() after 2 seconds
[/codeblock]
</description>
</method>
</methods>
<constants>
</constants>
</class>