godot/servers/rendering
Juan Linietsky ae09b55a19 Exposed RenderingDevice to script API
Also added an easier way to load native GLSL shaders.

Extras:

Had to fix no-cache for subresources in resource loader, it was not properly working, making shaders not properly reload.

Note:

The precommit hooks are broken because they don't seem to support enums from one class being used in another.
Feel free to fix this after merging this PR.
2020-04-20 21:21:58 -03:00
..
rasterizer_rd Merge pull request #37949 from reduz/implement-global-shader-uniforms 2020-04-17 18:36:06 +02:00
rasterizer.cpp
rasterizer.h Implement global and per instance shader uniforms. 2020-04-17 12:35:41 -03:00
rendering_device_binds.cpp Exposed RenderingDevice to script API 2020-04-20 21:21:58 -03:00
rendering_device_binds.h Exposed RenderingDevice to script API 2020-04-20 21:21:58 -03:00
rendering_device.cpp Exposed RenderingDevice to script API 2020-04-20 21:21:58 -03:00
rendering_device.h Exposed RenderingDevice to script API 2020-04-20 21:21:58 -03:00
rendering_server_canvas.cpp
rendering_server_canvas.h
rendering_server_globals.cpp
rendering_server_globals.h
rendering_server_raster.cpp
rendering_server_raster.h Implement global and per instance shader uniforms. 2020-04-17 12:35:41 -03:00
rendering_server_scene.cpp Implement global and per instance shader uniforms. 2020-04-17 12:35:41 -03:00
rendering_server_scene.h Implement global and per instance shader uniforms. 2020-04-17 12:35:41 -03:00
rendering_server_viewport.cpp
rendering_server_viewport.h
rendering_server_wrap_mt.cpp
rendering_server_wrap_mt.h Implement global and per instance shader uniforms. 2020-04-17 12:35:41 -03:00
SCsub
shader_language.cpp Implement global and per instance shader uniforms. 2020-04-17 12:35:41 -03:00
shader_language.h Implement global and per instance shader uniforms. 2020-04-17 12:35:41 -03:00
shader_types.cpp Add light size to Sky Shaders 2020-04-17 09:32:24 -07:00
shader_types.h