godot/scene/3d/fog_volume.h
Rémi Verschelde fe52458154
Update copyright statements to 2022
Happy new year to the wonderful Godot community!
2022-01-03 21:27:34 +01:00

73 lines
3.2 KiB
C++

/*************************************************************************/
/* fog_volume.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef FOG_VOLUME_H
#define FOG_VOLUME_H
#include "core/templates/rid.h"
#include "scene/3d/visual_instance_3d.h"
#include "scene/main/node.h"
#include "scene/main/viewport.h"
#include "scene/resources/material.h"
class FogVolume : public VisualInstance3D {
GDCLASS(FogVolume, VisualInstance3D);
Vector3 extents = Vector3(1, 1, 1);
Ref<Material> material;
RS::FogVolumeShape shape = RS::FOG_VOLUME_SHAPE_BOX;
RID volume;
protected:
_FORCE_INLINE_ RID _get_volume() { return volume; }
static void _bind_methods();
virtual void _validate_property(PropertyInfo &property) const override;
public:
void set_extents(const Vector3 &p_extents);
Vector3 get_extents() const;
void set_shape(RS::FogVolumeShape p_type);
RS::FogVolumeShape get_shape() const;
void set_material(const Ref<Material> &p_material);
Ref<Material> get_material() const;
virtual AABB get_aabb() const override;
virtual Vector<Face3> get_faces(uint32_t p_usage_flags) const override { return Vector<Face3>(); }
TypedArray<String> get_configuration_warnings() const override;
FogVolume();
~FogVolume();
};
#endif // FOG_VOLUME_H