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On KDE (and possibly others) the "default" cursor theme is actually some system default, not the one you've set in the desktop setting. This was especially annoying when using a white cursor, as Godot would then reset back to a dark one. In my case it was also keeping the cursor from changing its shape. |
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.. | ||
export | ||
context_gl_x11.cpp | ||
context_gl_x11.h | ||
detect.py | ||
godot_x11.cpp | ||
joypad_linux.cpp | ||
joypad_linux.h | ||
key_mapping_x11.cpp | ||
key_mapping_x11.h | ||
logo.png | ||
os_x11.cpp | ||
os_x11.h | ||
platform_config.h | ||
power_x11.cpp | ||
power_x11.h | ||
SCsub |