godot/platform/x11
Andreas Haas fc84ccc468
X11: Don't reset mouse cursor theme.
On KDE (and possibly others) the "default" cursor theme is actually some system default, not the one you've set in the desktop setting.
This was especially annoying when using a white cursor, as Godot would then reset back to a dark one.
In my case it was also keeping the cursor from changing its shape.
2017-03-18 12:13:14 +01:00
..
export A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
context_gl_x11.cpp A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
context_gl_x11.h A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
detect.py
godot_x11.cpp A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
joypad_linux.cpp A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
joypad_linux.h A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
key_mapping_x11.cpp A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
key_mapping_x11.h A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
logo.png
os_x11.cpp X11: Don't reset mouse cursor theme. 2017-03-18 12:13:14 +01:00
os_x11.h A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
platform_config.h
power_x11.cpp A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
power_x11.h A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
SCsub Add API to access battery power state 2017-03-04 18:04:29 +01:00