mirror of
https://github.com/godotengine/godot.git
synced 2024-12-09 10:09:20 +08:00
d46e411b44
`OS.shell_open()` will pass on the path directly to the OS' shell handler (which can handle file paths or URLs). It can't handle Godot-specific paths, so these need to be converted with `ProjectSettings.globalize_path()` first. |
||
---|---|---|
.. | ||
core_bind.cpp | ||
core_bind.h | ||
SCsub |