.. |
export
|
Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in "platform", "modules/gdnative", "modules/gdscript" directories.
|
2019-08-09 11:13:24 +02:00 |
java
|
Make the meta-data name attribute settable. This will facilitate reuse for ARCore integration.
|
2019-07-02 11:21:26 -07:00 |
audio_driver_jandroid.cpp
|
|
|
audio_driver_jandroid.h
|
Restructuring glue code to make it easier to extend
|
2019-04-05 21:44:06 +11:00 |
audio_driver_opensl.cpp
|
Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in "platform", "modules/gdnative", "modules/gdscript" directories.
|
2019-08-09 11:13:24 +02:00 |
audio_driver_opensl.h
|
Request Android record permission when needed
|
2019-03-08 12:38:36 -03:00 |
detect.py
|
Android: Remove unusable android_stl=no option
|
2019-07-30 18:53:38 +02:00 |
dir_access_jandroid.cpp
|
Android: Fixed problems with memory leaks due to absent ReleaseStringUTFChars calls.
|
2019-02-27 15:11:08 +03:00 |
dir_access_jandroid.h
|
Restructuring glue code to make it easier to extend
|
2019-04-05 21:44:06 +11:00 |
file_access_android.cpp
|
|
|
file_access_android.h
|
Add FileAccess::set_unix_permissions for Unix platforms
|
2019-04-07 15:45:30 -03:00 |
file_access_jandroid.cpp
|
Fixes minor issues found by static analyzer
|
2019-07-07 23:08:51 +02:00 |
file_access_jandroid.h
|
Add FileAccess::set_unix_permissions for Unix platforms
|
2019-04-07 15:45:30 -03:00 |
java_class_wrapper.cpp
|
Android: Fixed problems with memory leaks due to absent ReleaseStringUTFChars calls.
|
2019-02-27 15:11:08 +03:00 |
java_class_wrapper.h
|
|
|
java_godot_io_wrapper.cpp
|
Change "ID" to lowercase "id"
|
2019-05-09 06:25:32 -04:00 |
java_godot_io_wrapper.h
|
Change "ID" to lowercase "id"
|
2019-05-09 06:25:32 -04:00 |
java_godot_lib_jni.cpp
|
Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in "platform", "modules/gdnative", "modules/gdscript" directories.
|
2019-08-09 11:13:24 +02:00 |
java_godot_lib_jni.h
|
Fix typos with codespell
|
2019-05-19 13:10:35 +02:00 |
java_godot_wrapper.cpp
|
Setup Godot to support the Oculus Mobile SDK.
|
2019-05-30 16:35:50 -07:00 |
java_godot_wrapper.h
|
Setup Godot to support the Oculus Mobile SDK.
|
2019-05-30 16:35:50 -07:00 |
logo.png
|
|
|
os_android.cpp
|
Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in "platform", "modules/gdnative", "modules/gdscript" directories.
|
2019-08-09 11:13:24 +02:00 |
os_android.h
|
Adding a new Camera Server implementation to Godot.
|
2019-06-15 21:30:32 +10:00 |
platform_config.h
|
|
|
power_android.cpp
|
|
|
power_android.h
|
|
|
run_icon.png
|
|
|
SCsub
|
Android: Drop support for NDK < r15
|
2019-07-30 15:49:31 +02:00 |
string_android.h
|
Android: Fixed problems with memory leaks due to absent ReleaseStringUTFChars calls.
|
2019-02-27 15:11:08 +03:00 |
thread_jandroid.cpp
|
|
|
thread_jandroid.h
|
|
|