godot/servers/physics_3d
PouleyKetchoupp 6a9ed72185 Clean physics direct body state usage in 2D and 3D physics
Use a C++ callback instead of Callable for synchronizing physics nodes' state with physics servers.

Remove usage of PhysicsDirectBodyState in physics nodes when not
necessary.

Store PhysicsDirectBodyState for bodies individually instead of a
singleton to avoid issues when accessing direct body state for multiple
bodies.

PhysicsDirectBodyState is initialized only when needed, so it doesn't
have to be created when using the physics server directly.

Move PhysicsDirectBodyState2D and PhysicsDirectBodyState3D to separate
cpp files.
2021-08-25 08:57:42 -07:00
..
joints Replace HTTP links with HTTPS for sites with HTTPS versions 2021-08-22 20:13:11 -05:00
area_3d_sw.cpp Enabled area-specific wind forces 2021-08-23 17:00:50 -04:00
area_3d_sw.h Enabled area-specific wind forces 2021-08-23 17:00:50 -04:00
area_pair_3d_sw.cpp Enabled softbody-area collision (intersection) and enabled area-specific gravity for soft bodies. 2021-08-15 23:01:33 -04:00
area_pair_3d_sw.h Enabled softbody-area collision (intersection) and enabled area-specific gravity for soft bodies. 2021-08-15 23:01:33 -04:00
body_3d_sw.cpp Clean physics direct body state usage in 2D and 3D physics 2021-08-25 08:57:42 -07:00
body_3d_sw.h Clean physics direct body state usage in 2D and 3D physics 2021-08-25 08:57:42 -07:00
body_direct_state_3d_sw.cpp Clean physics direct body state usage in 2D and 3D physics 2021-08-25 08:57:42 -07:00
body_direct_state_3d_sw.h Clean physics direct body state usage in 2D and 3D physics 2021-08-25 08:57:42 -07:00
body_pair_3d_sw.cpp One-directional collision layer check for rigid bodies and soft bodies 2021-07-19 17:24:04 -07:00
body_pair_3d_sw.h One-directional collision layer check for rigid bodies and soft bodies 2021-07-19 17:24:04 -07:00
broad_phase_3d_bvh.cpp
broad_phase_3d_bvh.h
broad_phase_3d_sw.cpp
broad_phase_3d_sw.h
collision_object_3d_sw.cpp Fix and clean disabled shapes handling in godot physics servers 2021-06-22 16:51:47 -07:00
collision_object_3d_sw.h One-directional collision layer check for rigid bodies and soft bodies 2021-07-19 17:24:04 -07:00
collision_solver_3d_sat.cpp Make radius & height in CapsuleShape3D independent 2021-08-11 14:54:53 -07:00
collision_solver_3d_sat.h
collision_solver_3d_sw.cpp Enabled softbody-area collision (intersection) and enabled area-specific gravity for soft bodies. 2021-08-15 23:01:33 -04:00
collision_solver_3d_sw.h
constraint_3d_sw.h
gjk_epa.cpp Replace HTTP links with HTTPS for sites with HTTPS versions 2021-08-22 20:13:11 -05:00
gjk_epa.h
joints_3d_sw.h
physics_server_3d_sw.cpp Clean physics direct body state usage in 2D and 3D physics 2021-08-25 08:57:42 -07:00
physics_server_3d_sw.h Clean physics direct body state usage in 2D and 3D physics 2021-08-25 08:57:42 -07:00
physics_server_3d_wrap_mt.cpp
physics_server_3d_wrap_mt.h Clean physics direct body state usage in 2D and 3D physics 2021-08-25 08:57:42 -07:00
SCsub
shape_3d_sw.cpp Replace HTTP links with HTTPS for sites with HTTPS versions 2021-08-22 20:13:11 -05:00
shape_3d_sw.h Fix compilation warnings in Shape2DSW/Shape3DSW 2021-08-19 16:19:49 -07:00
soft_body_3d_sw.cpp Merge pull request #51751 from jeffrey-cochran/windforce 2021-08-23 16:48:19 -07:00
soft_body_3d_sw.h Enabled area-specific wind forces 2021-08-23 17:00:50 -04:00
space_3d_sw.cpp Merge pull request #51645 from fabriceci/improve-physics-api 2021-08-16 17:05:08 +02:00
space_3d_sw.h Clean physics direct body state usage in 2D and 3D physics 2021-08-25 08:57:42 -07:00
step_3d_sw.cpp Clean physics direct body state usage in 2D and 3D physics 2021-08-25 08:57:42 -07:00
step_3d_sw.h